游戏补丁更新内容列表 1.5-1.5.2

录入:EvilP 作者: 翻译:
录入时间:2012-09-24 19:15:11 最后修改时间:2013-05-04 10:22:50

1.5 → 1.5.1(1.5b) → 1.5.2

启用在线/离线存档兼容 - Offline / Online saves compatibility first implementation

  • Currently only the progress of unlocking the campaign maps gets synchronized.
  • 目前只有解锁的战役地图进度同步;
  • Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.
  • 只有在线达到的进度被同步;离线模式下的战役进度不被同步;离线模式下达成的进度只在该机器时才能继续;
  • The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.
  • 只有在线并且使用默认状态的英雄才会同步;进度中有比如从血系转向泪系之类的倾向变化或者使用自定义英雄的情况下将不会同步;
  • The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.
  • 战役中英雄的状态(声誉/能力/等级)将不会被保存/同步;

地图 - Maps

  • Pirates Of the Savage Sea Adventure Pack - The Fortunes of Captain Hack map: Fixed the trigger for the dialog after the battle with Jon ; Reduced the amount of obligatory battles against the Elementals in the northern tunnels ; Fixed the final cutscene: Crag now appear on his horse instead of on foot ; Fixed the trigger for the achievement "The seas Will run red".
  • 海盗战役 - 哈克船长的命运:修正与Jon战斗后的对话触发;减少在北方通道内与元素的必经之战的数量;修正最终的过场,哈克出现在马上而不是步行;修正“血流成海”成就的触发;
  • Pirates Of the Savage Sea Adventure Pack - The King of the Savage Sea map:The dialogue triggering the bonus reputation quest now appears in the course of the map, not right at the beginning.
  • 海盗战役 - 荒夷海之王:声誉奖励触发的对话是在路程中,而不是地图开始时;
  • Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.
  • 丰饶之木:玩家如果使用1号位开始游戏,主英雄将会在中岛出现(然而测试结果好像这条是坑爹的?);

宝物 - Artifacts

  • Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact
  • 聚合饰物:修正说明效果之间的不一致;
  • The "Bracers of the Druid" artifact tooltips are incorrect.
  • 德鲁伊护腕:修正不正确的宝物说明;
  • The "Gauntlets of the Khan" artifact`s second ability (+1 to friendly creatures might damage) doesn`t work
  • 可汗护手:第二条属性(+1本方生物物理伤害)属性无效;
  • The Cloaks that increase magic defense by 10 for each magic school don`t work
  • +10各系魔法防御的披风无效;
  • The "Frozen Chrysanthemum" Artifact doesn`t work
  • 冰冷菊花无效果;
  • The "Boots of the Waverider" does not grant "1 creature movement on sea"
  • 踏浪靴的兵种在海战中的战场移动力+1无效;
  • The "Winterwind Peace Circlet" Artifact doesn`t work
  • 冬风之和平头饰无效果;
  • The "Flamegold Shield" artifact does not award fire resistance.
  • 焰金饰盾的火属性抗性无效;
  • The "Pendant of Mastery" does not award a bonus to the racial gauge as stated in its description.
  • 掌控吊坠的充能条属性无效;
  • The "Shantiri Armor" does not grant magic defense against the Prime magic school even though it is stated to do so.
  • 衫提瑞之甲对源力系的防御无效;

兵种单位 - Units

  • The growth for the "Harpy" unit is 7 instead of 8
  • 鸢女的产量从8减少至7;
  • The Maximum melee damage of the "Fury" unit is 8 instead of 9
  • 鸢妖的最大物理伤害值从9减少至8;
  • The growth is 11 instead of 12 for the Demented.
  • 狂魔的产量从12减少至11;
  • The growth is 8 instead of 9 for the Maniac.
  • 疯魔的产量从9减少至8;
  • Vampire Lord weekly growth reduced to 6 units instead of 5
  • 吸血伯爵的产量从6减少至5;
  • The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6
  • 骷髅矛手最大远程伤害从6增加至7;

英雄能力/法术 - Abilities / Spells

  • The chilled effect provided by the "Eternal Winter" ability is increased by 1 instead of 2
  • 『永恒寒冬』能力的霜冻效果从2回合变为1回合;
  • The "Toughness I" ability does not increase the maximum health of the hero`s units by 5%.
  • 『强壮I』能力并未增加5%的本方兵种最大生命值;(BUG修正?)
  • The "Toughness II" ability does not increase the maximum health of the hero`s units by 4%.
  • 『强壮II』能力并未增加4%的本方兵种最大生命值;
  • The "Toughness III" ability does not increase the maximum health of the hero`s units by 5%.
  • 『强壮III』能力并未增加5%的本方兵种最大生命值;
  • The "Mentoring" ability gives a 75% increase in experience instead of 50%
  • 『导师』能力给予的经验比例从75%减少至50%;
  • The "Arcane Exaltation III" spell gives 4 points instead of 5
  • 『奥术提升III』能力增加的魔法力量从4点增加到5点;
  • Lich`s dark embrace passive ability has been buffed to 30% instead of being reduced to 15%
  • 尸巫的『黑暗之拥』能力效果从15%增加至30%;
  • The "Blizzard" spell has a 2 turns duration instead of 3
  • 『暴风雪』能力的持续时间从2回合增加到3回合;
  • The "Fire Ball" spell has an Area of effect of 3x3 instead of 4x4
  • 『火球』能力的范围从3x3增加到4x4;
  • The "Chain Lightning" spell has a cost of 65 mana instead of 50
  • 『链锁闪电』能力的魔法值消耗为65点;

1.4 → 1.5

游戏界面 - Game Interface

  • Added the Townscreens for all factions
  • 为所有种族添加2D动态(类似H3)的城镇画面;
  • Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.
  • 在城镇画面时,“下一回合”按钮将会被替换成“退出城镇”;
  • Added a Hide GUI button in the Townscreen Menu
  • 在城镇界面增加了一个“隐藏”按钮(城镇名字的右侧的向下箭头,使用后任意地方左键点击一次会恢复);

BUG修正 - Bug Fixes

  • The spellbook of a dead secondary hero remains active and the town portal can be used after the secondary hero is killed by the AI.
  • 副英雄被AI击败后,魔法书依然保持激活状态,而且可以使用回城;
  • Incorrect percentage given by the Arachne`s level 4 ability (Life Drain). Correct damage to life percentage is now applied no matter the stack size (15% of the damage is transformed to life)
  • 修正阿拉克尼的第4个能力,兵种数量不再有吸血比例加成(吸血剑BUG);
  • The tooltip for the "Creatures, Heroes and Towns" tab in the Kingdom Overview, contains debug text.
  • 王国总览的“兵种/英雄/城镇”的提示文本包含调试用文本;

游戏内容 - Game Content

  • Added the Adventure Pack compatibility
  • 增加了荒夷海盗探险包的兼容性;

主要平衡性调整 - Major Balancing effort

技能修改 - Abilities modifications:

  • Direct Damage Spells power increase
  • 直接伤害魔法的效果增加;
  • Healing Spells mana cost increase
  • 治疗魔法的魔法值消耗增加;

兵种能力 - Creature Abilities

  • Heal Core Units abilities only available for the upgraded version
  • 现在只有升级形态的兵种才有治疗能力;
  • Light decrease on several Creature Abilities
  • 一些兵种能力小幅度削弱;

英雄能力 - Hero Passive and Active Abilities

  • Passive Characteristics bonuses increase
  • 被动特性效果增强;

声誉能力 - Reputation Abilities

  • Light characteristics modifications on all Faction units
  • 所有势力兵种的被动效果小幅度修改;
  • Abilities/Creatures Description and Background modifications:
  • 能力/兵种描述和背景修改:
    • Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
    • 『连锁闪电』能力现在的描述为:对目标造成造成X点伤害(气属性),并且闪电会跳跃伤害额外三个敌方目标,每次跳跃造成的伤害减少15%;
    • Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature.
    • 『闪电箭』能力现在的描述为:对目标造成<最小伤害 - 最大伤害> 点的伤害(气属性);
    • Fireball Hero Ability tooltip is now: Deals damage (Fire) in target 3x3 area."
    • 『火球』能力现在的描述为:对3x3区域内的目标造成X点伤害(火属性);? Fireball Hero Ability tooltip is now: Deals damage (Fire) in target 3x3 area."
    • “Acid Cloud” Hero Ability display name now replaced “Poison Cloud” Hero Ability.
    • 『剧毒云雾』能力现在更名为『酸雾』;
    • Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals damage (Earth) each turn. Lasts until the end of the combat.
    • 『酸雾』能力现在的描述为:制造一片3x3 的酸性雾区,每回合对区域内的目标造成X点伤害(土属性),持续到战斗结束;
    • Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.
    • 『酸雾』在魔法书内的描述为:召唤一片3x3 的酸性雾区,每回合对区域内的目标造成伤害(土属性),持续到战斗结束;
    • Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
    • 『深渊之门』能力现在的描述为:将一队本方军队送回深渊,下一回合将会返回并带回援军。深渊之门会保留在战场上,而且可以摧毁,如果门被摧毁,被送入的深渊的军队只有在战后才能返回。无法使部队数量增加超过其原始最大数量;
    • Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the “Dazed” effect.
    • 『迷雾之墙/暴风 II』能力现在的描述为:所有受『暴风』能力影响的兵种现在会受到X点伤害(气属性)并被眩晕;

完整的平衡性调整内容列表 - Complete Balancing list

能力修正 - Abilities Modifications

治疗法术 - Healing Spells
  • Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25
  • 『治疗』的基础效果不变,依然为580/667/767,现在无使用次数限制,冷却减至3回合,魔法值消耗增至25点;
  • Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60
  • 『群体治疗』的基础效果不变,依然为278/320/368,现在无使用次数限制,冷却变为3回合,魔法值消耗增至60点;
  • Regeneration bonus increased to 272/313/360 (from 227/261/300), unlimited uses, 3 turns duration, mana cost increased to 25
  • 『再生』的基础效果从227/261/300增加到272/313/360,无使用次数限制,持续3回合,魔法值消耗增至25点;
  • Mass Regeneration bonus values are the same (109/125/144), unlimited uses, 3 turns duration, Mana cost increased to 50
  • 『群体再生』的基础效果不变,依然为109/125/144,无使用次数限制,持续3回合,魔法值消耗增至50点;
  • Mass Life Drain power slightly reduced to 12/14/16 (from 12.6/14.5/.16.7), 3 turns duration, Mana cost increased to 45
  • 『群体吸取生命』的基础效果从12.6/14.5/.16.7减少至12/14/16,持续3回合,魔法值消耗增至45点;
  • Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20
  • 『吸取生命』的基础效果从34/39/45减少至25/30/35,持续3回合,魔法值消耗增至20点;
  • Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55
  • 『复活』的基础效果从1200/1380/1587减少至960/1104/1270,魔法值消耗增至55点;
直接伤害魔法 - Direct Damage Spells
  • Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged
  • 『季风』的基础伤害从342/394/453增加到445/512/589,无使用次数限制,魔法值消耗无变化;
  • Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged
  • 『闪电箭』的基础伤害从847/972/1121增加到932/1069/1233,目前平均伤害847-932/972-1069/1121-1233(这句表示不太理解),无使用次数限制,魔法值消耗无变化;
  • Implosion power increased to 1162/1331/1537 (from 894/1024/1182, Mana cost increased to 55
  • 『内爆』的基础伤害从894/1024/1182增加到1162/1331/1537,魔法值消耗增加至55;
  • Ice Bolt power increased to 424/488/560 (from 326/375/431)
  • 『冰矢』的基础伤害从326/375/431增加到424/488/560;
  • Chain Lightning power increased to 748/861/989 (from 575/662/761) with a reduction damage per hit reduced to -15%, Mana cost increased to 50
  • 『连锁闪电』的基础伤害从575/662/761增加到748/861/989,每次跳跃的伤害减少从50%减至15%,魔法值消耗增加至50;
  • Circle of Winter power increased to 581/668/768 (from 447/514/591), Mana cost increased to 50
  • 『寒冬之环』的基础伤害从447/514/591增加到581/668/768,魔法值消耗增加至50;
  • Fire Ball power increased to 735/845/972 (from 565/650/748), no more damage reduction around the center, Area of effect increased to 4x4, Mana cost increased to 40
  • 『火球』的基础伤害从565/650/748增加到735/845/972,周围格子伤害不减,范围增加至4x4,魔法值消耗增加至40;
  • Fire Bolt power increased to 782/900/1034 (from 652/750/862), Cooldown reduced to 2 turns, Mana cost unchanged
  • 『火矢』的基础伤害从652/750/862增加到782/900/1034,冷却回合减少至2回合,魔法值消耗无变化;
  • Fire Storm power increased to 619/446/819 (from 387/446/512), Area of effect increased to 5x5, Mana cost increased to 65
  • 『火焰风暴』的基础伤害从387/446/512增加到619/446/819,范围增加至5x5,魔法值消耗增加至65;
  • Watery Grave power increased to 1001/1152/1325 (from 834/960/1104), Mana cost increased to 50
  • 『水墓』的基础伤害从834/960/1104增加到1001/1152/1325,魔法值消耗增加至50;
  • Armageddon power increased to 556/640/736 (from 428/492/566), Damage to structure increased to 2
  • 『末日审判』的基础伤害从428/492/566增加到556/640/736,对建筑物的伤害增加至2点;
  • Blizzard power increased to 477/549/633 (from 159/183/211), Chilled effect is working now, 3 turns duration, Mana cost increased to 50
  • 『暴风雪』的基础伤害从159/183/211增加到477/549/633,霜冻效果起效,3回合冷却,魔法值消耗增加至50;
  • Poison Cloud now called “Acid Cloud”, power increased to 440/500/578 (from 220/250/289), apply Earth damage, Permanent duration until the end of the a fight, Mana cost increased to75
  • 『剧毒云雾』能力现在更名为『酸雾』,『酸雾』的基础伤害从220/250/289增加到440/500/578,土属性伤害,效果持续到战斗结束,魔法值消耗增加至75;
  • Mass Agony power increased to 216/247/284 (from 120/137/158), no limited duration anymore, Cost mana increased to 45
  • 『群体折磨』的基础伤害从 120/137/158增加到216/247/284,不再有持续回合限制,魔法值消耗增加至45;
  • Weakness power increased to 29/33/38 (from 19/22/25)
  • 『虚弱』的基础效果从19/22/25增加到29/33/38;
  • Mass Weakness power increased to 11/17/20 (from 7/11/13)
  • 『群体虚弱』的基础效果从7/11/13增加到11/17/20;
  • Inner Fire bonus reduced to 8 (from 10)
  • 『心灵之火』的主动性加成从10点减少到8点;
  • Despair power increased to 39/46/52 (from 30/35/40)
  • 『绝望』的基础效果从30/35/40增加到39/46/52;
  • Mass Despair power increased to 14/17/20 (from 11/13/15)
  • 『群体折磨』的基础效果从11/13/15增加到14/17/20;
兵种能力 - Creature Abilities
  • Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction)
  • 『治疗』效果降为5,只有女神官拥有该技能;
  • Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction)
  • 『平和』效果降为5,只有女祭司拥有该技能;
  • Waves of Renewal now only available for Pearl Priestess (upgraded Coral Priestess - Sanctuary Faction)
  • 『重生之波』现在为珍珠巫女的技能;
  • Eye of the Medusa now only available for Coral Priestess (Sanctuary Faction)
  • 『美杜莎之眼』现在为珊瑚巫女的技能;
  • Death Seal now available for Ghost (Necropolis Faction)
  • 『死亡印记』现在为幽魂的技能;
  • Blade of Epiphany power reduced to 43 (from 54), considered now as Seraphim ability
  • 『顿悟之刃』的效果降为43,现在为炽天使的技能;
  • Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability
  • 『慈悲之刃』的效果降为41,现在为昊天使的技能;
  • Asha`s Embrace Dark Magic vulnerability power reduced to +15% (from +20%)
  • 『亚莎之拥』的效果降为15%;
英雄被动能力 - Hero Passive Abilities
  • Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain)
  • 『启蒙』的效果降为20%经验值加成;
  • Arcane Exaltation II bonus increased to +3 (from +2)
  • 『奥术提升II』的加成效果升为3;
  • Arcane Exaltation III bonus increased to +5 (from +3)
  • 『奥术提升III』的加成效果升为5;
  • Arcane Ward I bonus increased to +2 (from +1)
  • 『秘法守护I』的加成效果升为2;
  • Arcane Ward II bonus increased to +3 (from +2)
  • 『秘法守护II』的加成效果升为3;
  • Arcane Ward III bonus increased to +4 (from +3)
  • 『秘法守护III』的加成效果升为4;
  • Assailant I bonus increased to +2 (from +1)
  • 『攻击I』的加成效果升为2;
  • Assailant II bonus increased to +3 (from +2)
  • 『攻击II』的加成效果升为3;
  • Assailant III bonus increased to +4 (from +3)
  • 『攻击III』的加成效果升为4;
  • Charismatic Leader I bonus increased to +2 (from +1)
  • 『卓越领袖I』的加成效果升为2;
  • Charismatic Leader II bonus increased to +3 (from +2)
  • 『卓越领袖II』的加成效果升为3;
  • Charismatic Leader III bonus increased to +4 (from +3)
  • 『卓越领袖III』的加成效果升为4;
  • Defender I bonus increased to +2 (from +1)
  • 『防御I』的加成效果升为2;
  • Defender II bonus increased to +3 (from +2)
  • 『防御II』的加成效果升为3;
  • Defender III bonus increased to +4 (from +3)
  • 『防御III』的加成效果升为4;
  • Destiny`s Chosen I bonus increased to +3 (from +1)
  • 『天命之选I』的加成效果升为3;
  • Destiny`s Chosen II bonus increased to +5 (from +2)
  • 『天命之选II』的加成效果升为5;
  • Destiny`s Chosen III bonus increased to +8 (from +3)
  • 『天命之选III』的加成效果升为8;
  • Mentoring bonus reduced to 50 of Hero`s XP (from 75% of Hero`s XP)
  • 『导师』的效果降为英雄经验值的50%;
  • Magic Affinity II bonus increased to 5% per turn (from 2% per turn)
  • 『魔力亲和II』的效果降为5%每回合;
  • Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn
  • 『魔力亲和III』的效果升为回复10点魔力每回合;
英雄主动能力 - Hero Active Abilities
  • Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7)
  • 『群体坚守阵地』的加成效果升为6/8/10;
  • Evasive Manoeuvers duration increased to 3 turns (from 2 turns)
  • 『机动规避』的持续时间升为3回合;
  • Mass Heroism damage bonus increased to 12 (from 10)
  • 『群体英勇』的伤害加成升为12;
  • Archery I bonus increased to 10%/12%/15% (from 6%/7%/8%)
  • 『箭术I』的加成效果升为10%/12%/15%;
  • Siege Master II damage bonus increased to 90/120/140 (from 32/42/48)
  • 『攻城大师II』的伤害加成升为90/120/140;
  • Duck and Cover bonus increased to 20/35/50 (from 12.5/14.4/16.5)
  • 『掩护』的加成效果升为20/35/50;
  • Toughness I bonus increased to 3/4/5 (from 2/3/4)
  • 『强壮I』的加成效果升为3/4/5;
  • Toughness II bonus increased to 4 (from 2%)
  • 『强壮II』的加成效果升为4%;
  • Toughness III bonus increased to 5 (from 2%)
  • 『强壮III』的加成效果升为5%;
  • Grounded duration increased to 3 turns (from 1 turn)
  • 『束缚』的持续时间升为3回合;
  • Rock Walls Mana cost reduced to 20 (from 50), Cooldown decreased to 3 turns (from 4 turns)
  • 『岩石墙』的法力消耗降为20,冷却时间降为3回合;
  • Earthquake Mana cost increased to 50 (from 45), Area of Effect increased to 4x8 (from 4x4)
  • 『地震』的法力消耗升为50,作用范围升为4x8;
  • Fireshield Mana cost increased to 18 (from 15), Duration increased to 4 turns (from 2 turns)
  • 『火盾』的法力消耗升为18,持续时间升为4回合;
  • Ice Wall Mana cost reduced to 20 (from 30)
  • 『冰墙』的法力消耗降为20;
  • Frozen Ground Mana cost 20 (from 30)
  • 『冻结大地』的法力消耗降为20;
  • Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation)
  • 『绝望』和『群体绝望』现在是泪系技能;
  • Eternal Winter Chilled Effect duration increased to 2 turns (from 1 turn)
  • 『永恒寒冬』的『霜冻』效果持续时间升为2回合;
  • Stormwinds power increased to 20/25/30 (from 10/11/13)
  • 『暴风I』的效果升为20/25/30;
  • Stormwinds II power increased to 272/312/358 (from 194/223/256)
  • 『暴风II』的效果升为272/312/358;
声誉能力 - Reputation Abilities
  • Father Sky`s Wrath power increased to 321/399/495 (from 247/307/381)
  • 『天父之怒』的效果升为321/399/495;
  • Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear)
  • 『深渊之门』的单位现在立刻回到战场,其援军则在每个回合出现;
  • Anathema duration increased to 4 turns (from 3 turns), power increased to 4 & 6%/5 & 8%/6 & 10% (from 3 & 3%/4 & 4%/5 & 5%)
  • 『咒逐』的持续时间升为4回合,效果升为4&6%/5&8%/6&10%;
  • Martyr power reduced to 9/10/12 (from 10.8/12.4/14.3)
  • 『殉难者』的效果降为9/10/12;
  • Mark of the Necromancer power reduced to 15/17/20 (from 19.9/22.9/26.4)
  • 『役亡师印记』的效果降为15/17/20;
  • Face of Death power increased to -4 Luck malus (from -3), Might & Magic defense vulnerability effect increased to -5% (from -3%)
  • 『死之面容』的效果升为-4幸运和士气,-5%力量和魔法伤害;

兵种属性调整 - Creature Characteristics modifications

瀛洲(仅核心兵种有调整)- Sanctuary (only Core Units were balanced)
  • Shark Guard:Minimum Melee Damage increased to 3 (from 2);Morale increased to 7 (from 6);Might Defense reduced to 4 (from 5);Magic Defense reduced to 2 (from 3)
  • 鲛卫:最小近战伤害升为3;士气升为7;物理防御降为4;魔法防御降为2;
  • Wanizame:Might Defense reduced to 6 (from 7);Magic Defense reduced to 2 (from 3);Morale increased to 7 (from 6);Cost reduced to 130 (from 140)
  • 鳄鲛:物理防御降为6;魔法防御降为2;士气降为7;价格降为130;
  • Coral Priestess:Might Defense reduced to 1 (from 3);Magic Defense reduced to 4 (from 5);Eye of the Medusa healing ability replaced now the Waves of Renewal ability
  • 珊瑚巫女:物理防御降为1;魔法防御降为4;『美杜莎之眼』代替了『重生之波』;
  • Pearl Priestess:Minimum Range Damage reduced to 4 (from 5);Minimum Melee Damage reduced to 2 (from 3);Might Defense reduced to 2 (from 4);Magic Defense reduced to 6 (from 7);Cost increased to 160 (from 150);Eye of the Medusa healing ability is now only available for Pearl Priestess
  • 珍珠巫女:最小远程伤害降为4;最小近战伤害降为2;物理防御降为2;魔法防御降为6;价格升为160;『美杜莎之眼』现在是珍珠巫女独有技能(疑为笔误,珍珠巫女的技能应该是『重生之波』);
  • Kappa:Magic Defense reduced to 5 (from 6);Magic Defense reduced to 4 (from 6)
  • 河童:魔法防御降为5;物理防御降为4;
  • Kappa Shoya:Magic Defense reduced to 7 (from 9)
  • 河伯:魔法防御降为7;
墓园 - Necropolis
  • Skeleton:Might Defense reduced to 3 (from 4);Magic Defense reduced to 1 (from 1)
  • 骷髅兵:物理防御降为3;魔法防御降为1;
  • Skeletal Spearman:Maximum Range Damage reduced to 6 (from 7);Might Defense reduced to 5 (from 6);Magic Defense reduced to 3 (from 4)
  • 骷髅矛手:最大远程伤害降为6;物理防御降为5;魔法防御降为3;
  • Ghoul:Health reduced to 23 (from 25);Might Defense reduced to 5 (from 6)
  • 食尸鬼:生命值降为23;物理防御降为5;
  • Ravenous:Health reduced to 30 (from 32);Might Defense reduced to 7 (from 8)
  • 噬尸鬼:生命值降为30;物理防御降为7;
  • Ghost:Health reduced to 19 (from 21);Might Defense reduced to 3 (from 5);Movement increased to 6 (from 5);Death Seal ability replaced now the Wail of the Netherworld ability
  • 幽魂:生命值降为19;物理防御降为3;移动力升为6;『死亡印记』代替了『冥府哀嚎』
  • Specter:Weekly Growth reduced to 8 units (from 10 units);Health reduced to 23 (from 27);Might Defense reduced to 4 (from 6);Movement increased to 6 (from 5);Wail of the Netherworld ability is now only available for Specter.
  • 怨魂:产量降为8;生命值降为23;物理防御降为4;移动力升为6;『冥府哀嚎』现在是怨魂独有技能;
  • Lich:Minimum Range Damage reduced to 14 (from 16);Maximum Range Damage reduced to 17 (from 19);Minimum Melee Damage reduced to 7 (from 8);Maximum Melee Damage reduced to 9 (from 10);Might Defense reduced to 10 (from 12)
  • 尸巫:最小远程伤害降为14;最大远程伤害降为17;最小近战伤害降为7;最大近战伤害降为9;物理防御降为10;
  • Archlich:Minimum Range Damage reduced to 16 (from 18);Maximum Range Damage reduced to 20 (from 22);Minimum Melee Damage reduced to 8 (from 9);Maximum Melee Damage reduced to 10 (from 11);Might Defense Damage reduced to 13 (from 15)
  • 大尸巫:最小远程伤害降为16;最大远程伤害降为20;最小近战伤害降为8;最大近战伤害降为10;物理防御降为13;
  • Lamasu:Weekly Growth increased to 5 units (from 4 units);Magic Defense increased to 14 (from 11);Movement increased to 6 (from 5)
  • 拉玛苏:产量升为5;生命值升为14;移动力升为6;
  • Putrid Lamasu:Weekly Growth increased to 7 units (from 6 units);Health increased to 85 (from 80);Magic Defense increased to 16 (from 13);Movement increased to 7 (from 6)
  • 腐毒拉玛苏:产量升为7;生命值升为85;魔法防御升为16;移动力升为7;
  • Vampire:Characteristics unchanged
  • 吸血鬼:无变化;
  • Vampire Lord:Weekly Growth reduced to 5 units (from 7 units)
  • 吸血伯爵:产量降为5;
  • Fate Spinner (Human):Minimum Melee Damage increased to 49 (from 47);Maximum Melee Damage increased to 55 (from 52);Movement increased to 6 (from 5)
  • 纺命蛛女(人形):最小近战伤害升为49;最大近战伤害升为55;移动力升为6;
  • Fate Weaver (Human):Minimum Melee Damage increased to 53 (from 51);Maximum Melee Damage increased to 59 (from 56);Movement increased to 6 (from 5)
  • 织命蛛后(人形):最小近战伤害升为53;最大近战伤害升为59;移动力升为6;
  • Fate Spinner (Arachnid):Minimum Range Damage reduced to 54 (from 57);Maximum Range Damage reduced to 59 (from 62);Minimum Melee Damage reduced to 27 (from 28);Maximum Melee Damage reduced to 30 (from 31)
  • 纺命蛛女(蜘蛛形态):最小远程伤害降为54;最大远程伤害降为59;最小近战伤害降为27;最大近战伤害降为30;
  • Fate Weaver (Arachnid):Minimum Range Damage reduced to 57 (from 60);Maximum Range Damage reduced to 64 (from 67);Minimum Melee Damage reduced to 29 (from 30);Maximum Melee Damage reduced to 32 (from 34)
  • 织命蛛后(蜘蛛形态):最小远程伤害降为57;最大远程伤害降为64;最小近战伤害降为29;最大近战伤害降为32;
圣堂 - Haven
  • Sentinel:Health reduced to 21 (from 23);Maximum Melee Damage increased to 4 (from 3);Magic Defense reduced to 1 (from 3);Cost reduced to 75 (from 80);Shield Guard passive ability bonus reduced of 35%
  • 哨卫:生命值降为21;最大近战伤害升为4;魔法防御降为1;价格降为75;『举盾』效果降为35%;
  • Praetorian:Health reduced to 30 (from 32);Maximum Melee Damage increased to 5 (from 4);Magic Defense reduced to 2 (from 5);Cost reduced to 110 (from 120);Shield Guard passive ability reduced of 35%
  • 禁卫:生命值降为30;最大近战伤害升为5;魔法防御降为2;价格降为110;『举盾』效果降为35%;
  • Crossbowman:Might Defense reduced to 3 (from 4);Magic Defense reduced to 1 (from 2);Cost increased to 110 (from 95);Armor Piercing passive ability bonus reduced of 35%
  • 劲弩手:物理防御降为3;魔法防御降为1;价格升为110;『破甲』效果降为35%;
  • Marksman:Might Defense reduced to 4 (from 5);Magic Defense reduced to 1 (from 2);Cost increased to 150 (from 140);Armor Piercing passive ability bonus reduced of 35%
  • 神弩手:物理防御降为4;魔法防御降为1;价格升为150;『破甲』效果降为35%;
  • Sister:Health reduced to 17 (from 19);Might Defense reduced to 1 (from 3);Magic Defense increased to 8 (from 6);Pacification ability now replaced the Heal ability
  • 女祭司:生命值降为17;物理防御降为1;魔法防御升为8;『平和』代替了『治疗』;
  • Vestal:Health reduced to 22 (from 25);Might Defense reduced to 2 (from 4);Magic Defense increased to 10 (from 8);Heal ability is now only available for Vestal
  • 女神官:生命值降为22;物理防御降为2;魔法防御升为10;『治疗』现在是女神官独有技能;
  • Griffin:Health increased to 80 (from 75);Magic Defense increased to 14 (from 10)
  • 狮鹫:生命值升为80;魔法防御升为14;
  • Imperial Griffin:Health 90 (from 85);Minimum Melee Damage increased to 15 (from 14);Might Defense increased to 16 (from 15);Magic Defense increased to 16 (from 10);Cost reduced to 600 (from 630)
  • 皇家狮鹫:生命值升为90;最小近战伤害升为15;物理防御升为16;魔法防御升为16;价格降为600;
  • Radiant Glory:Health increased to 70 (from 65);Morale reduced to 7 (from 9)
  • 光灵:生命值升为70;士气降为7;
  • Blazing Glory :Health increased to 75 (from 70);Minimum Melee Damage reduced to 13 (from 14);Maximum Melee Damage reduced to 15 (from 16);Might Defense reduced to 12 (from 14);Magic Defense reduced to 14 (from 16);Morale reduced to 7 (from 9);Cost increased to 525 (from 505)
  • 耀灵:生命值升为75;最小近战伤害降为13;最大近战伤害降为15;物理防御降为12;魔法防御降为14;士气降为7;价格升为525;
  • Sun Rider:Might Defense increased to 19 (from 18);Magic Defense reduced to 10 (from 13)
  • 烈日枪骑军:物理防御升为19;魔法防御降为10;
  • Sun Crusader:Might Defense increased to 22 (from 20);Magic Defense reduced to 11 (from 14)
  • 烈日十字军:物理防御升为22;魔法防御降为11;
  • Seraph:Characteristics unchanged
  • 炽天使:无变化;
  • Celestial:Characteristics unchanged
  • 昊天使:无变化;
地狱 - Inferno
  • Maniac:Weekly Growth increased to 9 units (from 8 units);Might Defense reduced to 6 (from 7);Magic Defense reduced to 2 (from 3);Morale increased to 9 (from 8);Luck increased to 20 (from 10)
  • 疯魔:产量升为9;物理防御降为6;魔法防御降为2;士气升为9;幸运升为20;
  • Demented:Weekly Growth increased to 12 (from 11);Might Defense reduced to 8 (from 9);Magic Defense reduced to 3 (from 4);Morale increased to 9 (from 8);Luck increased to 24 (from 12)
  • 狂魔:产量升为12;物理防御降为8;魔法防御降为3;士气升为9;幸运升为24;
  • Hell Hound:Weekly Growth increased to 6 (from 5);Health increased to 25 (from 22);Might Defense increased to 6 (from 5);Magic Defense reduced to 5 (from 6);Luck increased to 18 (from 19);Cost reduced to 135 (from 140)
  • 犬魔:产量升为6;生命值升为25;物理防御升为6;魔法防御降为5;幸运升为18;价格降为135;
  • Cerberus:Weekly Growth increased to 10 units (from 8 units);Health increased to 32 (from 28);Might Defense increased to 7 (from 6);Magic Defense reduced to 5 (from 6);Luck increased to 22 (from 11);Cost reduced to 185 (from 205)
  • 狼魔:产量升为10;生命值升为32;物理防御升为7;魔法防御降为5;幸运升为22;价格降为185;
  • Succubus:Luck increased to 16 (from 8);Cost increased to 110 (from 105);Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
  • 艳魔:幸运升为16;价格升为110;近战伤害由火焰伤害变为物理伤害;
  • Lilim:Luck increased to 20 (from 10);Cost increased to 160 (from 150);Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
  • 魅魔:幸运升为20;价格升为160;近战伤害由火焰伤害变为物理伤害;
  • Breeder:Minimum Range Damage increased to 14 (from 13);Maximum Range Damage increased to 17 (from 16);Minimum Melee Damage increased to 7 (from 6);Maximum Melee Damage increased to 9 (from 8);Might Defense increased to 12 (from 11);Magic Defense increased to 15 (from 13);Morale increased to 10 (from 2);Luck increased to 12 (from 6);Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
  • 巢魔:最小远程伤害升为14;最大远程伤害升为17;最小近战伤害升为7;最大近战伤害升为9;物理防御升为12;魔法防御升为15;士气升为10;幸运升为12;近战伤害由火焰伤害变为物理伤害;
  • Mother Breeder:Minimum Range Damage increased to 16 (from 15);Maximum Range Damage increased to 19 (from 18);Minimum Melee Damage increased to 8 (from 7);Maximum Melee Damage increased to 10 (from 9);Might Defense increased to 14 (from 13);Magic Defense increased to 17 (from 15);Morale increased to 10 (from 2);Luck increased to 15 (from 6);Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage)
  • 衍魔:最小远程伤害升为16;最大远程伤害升为19;最小近战伤害升为8;最大近战伤害升为10;物理防御升为14;魔法防御升为17;士气升为10;幸运升为15;近战伤害由火焰伤害变为物理伤害;
  • Tormentor:Health reduced to 76 (from 80);Magic Defense reduced to 4 (from 8);Morale increased to 4 (from 2);Luck increased to 20 (from 10;Dead Flesh passive ability added
  • 笞魔:生命值降为76;魔法防御降为4;士气升为4;需要升为20;获得技能『死肉』;
  • Lacerator:Weekly Growth increased to 5 (from 4);Health reduced to 80 (from 85);Magic Defense 6 (from 9);Morale increased to 5 (from 3);Luck increased to 24 (from 12);Dead Flesh passive ability added
  • 刑魔:产量升为5;生命值降为80;魔法防御降为6;士气升为5;需要升为24;获得技能『死肉』;
  • Juggernaut:Luck increased to 20 (from 10)
  • 悍魔:幸运升为20;
  • Ravager:Weekly Growth increased to 5 (from 4);Luck increased to 22(from 11)
  • 暴魔:产量升为5;幸运升为22;
  • Pit Fiend:Health increased to 275 (from 270);Minimum Melee Damage increased to 53 (from 49);Maximum Melee Damage increased to 59 (from 56);Luck increased to 16 (from 8)
  • 深渊邪魔:生命值升为275;最小近战伤害升为53;最大近战伤害升为59;幸运升为16;
  • Pit Lord:Health increased to 290 (from 280);Minimum Melee Damage increased to 57 (from 55);Maximum Melee Damage increased to 66 (from 64);Luck increased to 18 (from 9)
  • 深渊领主:生命值升为290;最小近战伤害升为57;最大近战伤害升为66;幸运升为18;
据点 - Stronghold
  • Mauler:Weekly Growth increased to 6 (from 5)
  • 重击兵:产量升为6;
  • Crusher :Weekly Growth increased to 10 (from 8);Minimum Melee Damage increased to 5 (from 4);Maximum Melee Damage increased to 9 (from 8)
  • 碎击兵:产量升为10;最小近战伤害升为5;最大近战伤害升为9;
  • Goblin:Weekly Growth increased to 12 (from 10);Health reduced to 19 (from 23);Might Defense increased to 3 (from 1);Initiative increased to 40 (from 35);Cost reduced to 75 (from 80)
  • 地精:产量升为12;生命值降为19;物理防御升为3;主动性升为40;价格降为75;
  • Goblin Hunter:Weekly Growth increased to 18 (from 13);Health reduced to 22 (from 26);Might Defense increased to 4 (from 1);Movement reduced to 6 (from 7);Initiative increased to 45 (from 40);Cost reduced to 100 (from 115)
  • 地精猎手:产量升为18;生命值降为22;物理防御升为4;移动力降为6;主动性升为45;价格降为100;
  • Harpy:Weekly Growth increased to 8 (from 7);Maximum Melee Damage increased to 6 (from 5);Might Defense reduced to 2 (from 3);Magic Defense increased to 4 (from 1)
  • 鸢女:产量升为8;最大近战伤害升为6;物理防御降为2;魔法防御升为4;
  • Fury:Weekly Growth increased to 11 (from 10);Maximum Melee Damage increased to 9 (from 8);Might Defense reduced to 3 (from 4);Magic Defense increased to 6 (from 2)
  • 鸢妖:产量升为11;最大近战伤害升为9;物理防御降为3;魔法防御升为6;
  • Dreamwalker:Magic Defense increased to 14 (from 10)
  • 旅梦巫:魔法防御升为14;
  • Dreamreaver:Magic Defense increased to 16 (from 12)
  • 掠梦巫:魔法防御升为16;
  • Centaur:Characteristics unchanged
  • 半人马:无变化;
  • Centaur Marauder:Characteristics unchanged
  • 半人马掠夺者:无变化;
  • Jaguar:Minimum Melee Damage reduced to 15 (from 17);Maximum Melee Damage reduced to 18 (from 20);Might Defense increased to 11 (from 9)
  • 斑豹战士:最小近战伤害降为15;最大近战伤害降为18;物理防御升为11;
  • Panther Warrior:Minimum Melee Damage reduced to 16 (from 18);Maximum Melee Damage reduced to 20 (from 22);Might Defense increased to 13 (from 11)
  • 黑豹战士:最小近战伤害降为16;最大近战伤害降为20;物理防御升为13;
  • Cyclops:Health increased to 340 (from 330)
  • 独眼巨人:生命值升为340;
  • Enraged:Health increased to 365 (from 350)
  • 怒眼独眼:生命值升为365;