奇迹时代4
弗朗特之门
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850487311

CH对Marzhin的Q/A

EvilP 更新于 2011-04-11 21:40

来源:Celestial Heavens

全文翻译见论坛,摘录如下:

  • 可以在地图编辑器里禁用AOC(区域控制,Area of Control)机制的某些功能,比如取消AOC(矿藏机制变回和H3及H5一样),禁止城镇转换,不过中立招募建筑还是非得有AOC才能运行。
  • 势力和生物的选择,还有雌雄比例是很早前就决定的。至于理由么,先考虑哪些势力比较独特有趣,然后他们根据势力再构思势力所属生物,而且亚山世界是个个男女平等的世界。
  • 王国总览里会有更详细的地图信息缩略信息,以及其它如城镇、英雄、可以招募的生物以及每回合的资源产量。
  • 不会有信徒那样大范围的地形随城镇变化,不过在城镇附近会有很多城镇特殊建筑带来的特殊效果,比如会对在该地区行动的英雄造成影响。
  • 不会在游戏发行前提供试用版的地图编辑器。
  • 同步回合和随机地图一样不会出现在1.0版本,但是会在随后以补丁或者其它形式出现。
  • 这类游戏没有不作弊的AI!所以AI还是要作弊的!不过AI回合会变快,而且作弊更了无痕迹。
  • 和以前的绑定于难度不同,难度选择可以自定义,比如初始资源量,野兵强度,增长速度之类。
  • 可以送资源给AI盟友,但是不能下指令给它。
  • 咳咳,至于大家经常闹的城镇界面是酱紫的:是个大小比例固定的窗口,大约是2.5D的,动态的,每个城镇还是有独特的城镇背景音乐,会依不同的建筑建设而不同,不过是不是所有建筑都会改变,招募和建筑是在同窗口里的另一个标签里。
Jaina 回复于 2011-04-12 22:10:
+1
 
 就是同步破坏的判断机制比较弱,动不动就提早结束同步。
darkprincehxh 发表于 2011-4-12 13:48

 
 这倒是,尤其是小地图。我个人建议是如果同步回合被破坏而双方又在很长时间距离超过1天以上,那么就自动恢复同步回合……
chenxh123 回复于 2011-04-12 20:42:
有点乱.....
安戴德耐特 回复于 2011-04-12 14:39:
单机党表示从来没用过...
darkprincehxh 回复于 2011-04-12 13:48:
其实H5的同步回合还是不错的……
Jaina 发表于 2011-4-12 12:21

 
 +1
 
 就是同步破坏的判断机制比较弱,动不动就提早结束同步。
Jaina 回复于 2011-04-12 12:21:
回复 skass
 
 
  囧...如果一直保持同时回合的话那双重迷雾是必需的了...信徒还好~各族都有独立的召唤 ...
安戴德耐特 发表于 2011-4-11 20:38

 
 其实H5的同步回合还是不错的……
skass 回复于 2011-04-12 08:38:
用英雄成本还是高呀~有隐形必然有反隐的,再说只要有双重迷雾,啥东西不都是“隐形”的~
安戴德耐特 发表于 2011-4-12 08:14

 
 
  反隐肯定没那么容易,再说还可以用回城
安戴德耐特 回复于 2011-04-12 08:14:
用英雄成本还是高呀~有隐形必然有反隐的,再说只要有双重迷雾,啥东西不都是“隐形”的~
skass 回复于 2011-04-11 22:10:
我指的是在同步回合的英雄无敌环境中亚=。=...
 H6英雄听说4000大元一只,要还是像H5那样累进涨价的话,谁能 ...
安戴德耐特 发表于 2011-4-11 22:07

 
 
  万一人家有h4的那种斥候技能甚至类似信徒的隐形魔法呢。信徒3保留了召唤魔法和隐形魔法,准确的说,相比信徒2,其实没啥改变
安戴德耐特 回复于 2011-04-11 22:08:
权杖英雄鬼族的好用呀~麻痹特技!
 圣三也有保留召唤兽魔法么?
安戴德耐特 回复于 2011-04-11 22:07:
我指的是在同步回合的英雄无敌环境中亚=。=...
 H6英雄听说4000大元一只,要还是像H5那样累进涨价的话,谁能用起侦查连呀...这时候要有召唤兽踩地图的话就方便无比呀~
skass 回复于 2011-04-11 21:49:
回复 skass
 
 
  我说召唤兽是指用召唤兽趟地图,火力侦查~防备敌人打你主力英雄~H系列一直没有这么方 ...
安戴德耐特 发表于 2011-4-11 21:44

 
 
  用召唤兽侦查地图嘛,真正能达到这个目的且便宜的只有地狱的恶魔幻象或者隐形。其他的召唤物存在时间有限不说,碰到野兵也很麻烦。话说真正好用的地图探测兵其实是权杖英雄和盗贼,首先他们有一定战斗力(精灵族的比较无耻)可以应付一般麻烦,其次行动力不错,如果和英雄部队相互配合,效果很好。当然,还有人专门升级权杖英雄的……
 盗贼的效果尤其好,如果用行会英雄,盗贼才是主力啊。我还在游戏后期用盗贼堆死敌人主力,偷干商店,暗杀英雄,太爽了
邪翼 回复于 2011-04-11 21:48:
顶楼和沙发征用之。。。
 顺便,其实某人发话了,如果游戏内问题不超过10个,如果不问多人模式和DRM和联机问题话,也可以攒问题PM给他。。OTZZZZZ
安戴德耐特 回复于 2011-04-11 21:44:
回复 31# [i]skass[/i]
 
 
  我说召唤兽是指用召唤兽趟地图,火力侦查~防备敌人打你主力英雄~H系列一直没有这么方便的魔法...你玩奇迹时代被打...那是啥年代的游戏了...不会是BUG吧?
xuliyao 回复于 2011-04-11 21:18:
但是技能轮太复杂,有随机性,不如订制技能树适合“对战”~~~
 技能轮起先也只是玩家自己搞出来方便查阅的东 ...
安戴德耐特 发表于 2011-4-11 11:01

 
 
  改成技能树就用不着S/L大法来选择升级技能啦,这到是个好处
aghar 回复于 2011-04-11 21:10:
我刚刚怎么只能刷出第一页........
skass 回复于 2011-04-11 21:08:
人家都有人工翻译了,你还机翻个什么哟= =
skass 回复于 2011-04-11 20:43:
回复 skass
 
 
  囧...如果一直保持同时回合的话那双重迷雾是必需的了...信徒还好~各族都有独立的召唤 ...
安戴德耐特 发表于 2011-4-11 20:38

 
 
  信徒的召唤兽到后期也没啥用,而且各族的召唤物还极端不平衡。矮子的那个女武神极端无耻。
 
 奇迹时代我一年多没玩了,所以具体什么样我忘记了,但是有过一两回我回合结束,突然被袭击的事件。所以,还是看运气咯。
安戴德耐特 回复于 2011-04-11 20:38:
回复 22# [i]skass[/i]
 
 
  囧...如果一直保持同时回合的话那双重迷雾是必需的了...信徒还好~各族都有独立的召唤兽(信徒3是这样的吧?),以H6英雄的昂贵哪能老用自杀英雄探路侦查呀...为防万一大家都全兵在身步步为营,哪还有什么战术可言啊...
wyqtxy 回复于 2011-04-11 20:05:
machinechina 回复于 2011-04-11 19:42:
AI加速,这个就够了
安戴德耐特 回复于 2011-04-11 18:38:
苦力帅哥出现!蹭蹭~
Edwin_Yang 回复于 2011-04-11 17:42:

 simultaneous就是同步回合,字面上和H5的是一样的。
xynsy123 回复于 2011-04-11 17:09:
表示23楼CH1的最后错了,中立生物居所没有区域控制系统就无法运行。
 而不是括号里的意思~
skass 回复于 2011-04-11 16:07:
Julien Pirou长得帅吗?看起来他是一个克苏鲁迷@@
 NO,居然是个那个胖胖胖子……
x_zhaox 回复于 2011-04-11 15:54:
我来试试全篇翻译一下,括号里基本都是我给的注释
 
 这篇主要就是英雄无敌6游戏控制设计师Julien Pirou回答粉丝们的一些问题
 
 CH1:玩家会有机会自定义游戏机制吗?例如是否允许区域控制(就是英6里矿点招兵点所有权的新机制),是否允许城镇转换等
 Marzhin(粉丝们对Julien Pirou的呢称):我们仍然在除战役外的玩家自定义功能上做工作。目前在地图编辑器中创建地图时是可以禁止区域控制的。如果地图上没有控制点,那么矿点(应该也包括招兵点)的所有权机制与英雄无敌5是一样的。你也可以禁止城镇转换。但是中立生物的招募点永远都不受区域控制机制的影响。(就是谁访问谁能招,没人访问就永远中立,类似于英5的难民营)
 
 CH2:你们是怎么决定哪些势力和生物出现在游戏中的?
 Marzhin:这些在游戏早期设计时就已经决定了,甚至在我参与这个项目之前。(看来Marzhin是中途调进英6开发组的)设计者们主要考虑的就是哪些势力玩起来比较独特有趣,然后他们根据势力再构思势力所属生物。
 
 CH3:你们有没有打算在游戏里加入战略视图。就像2D的俯视视角或是低曲角度(这个我不懂……)或是空中&地面地图纵览。
 Marzhin:在英雄无敌6里我们制作了一种叫“王国总览”的界面,在这个界面里你可以看到一个更大更详细的迷你地图。(应该是相对与大地图界面左下角的那个小地图)你可以选择只查看矿点或是城镇或是特定区域。这个界面也显示了你拥有的城镇、英雄、可以招募的生物以及每回合的资源产量。
 
 CH4:在游戏中地形会转变吗?就是说地图上的地形会根据势力而变化,比如选择地狱势力附近地形就是熔岩,亡灵势力附近地形就是废墟。
 Marzhin:目前城镇附近地域会随势力变化而变化,但不是整张地图。另一方面,各势力的特殊建筑会对在该地区行走的英雄产生有趣的影响。所以地狱或是亡灵或是其他势力会对附近地域产生影响,但这个影响是游戏机制的而不是视觉上的。(最后这句很重要,就是说不会发生问题里描述的那种地形变化,但是城镇附近的英雄可能会受到这个城镇特殊建筑的影响)
 
 CH5:你们是怎么决定男女(好吧也许雌雄更准确些)单位各有多少的?
 Marzhin:再说一次,是很早的时候了,在为各势力添加单位时就已经决定加入更多女性了。毕竟亚沙是一个男女平等的世界。(这句搞笑……)
 
 CH6:育碧曾提过可能会在游戏发布前先发布试用版的地图编辑器。现在决定好了吗?
 Marzhin:我们确实想这么做。但是有很多问题要考虑,尤其是安全性问题。因为如果制作地图的话你肯定需要游戏的各种数据资料。(言下之意应该是担心玩家们在编辑器中过早提取出游戏的一些数据)我们仍然在考虑一种最好的解决方法。
 
 CH7:同步回合制会回归吗?如果英6没有,那以后会有吗?
 Marzhin: 我现在还不能给出确切的回答,但我肯定同步回合制一定会以补丁或附件的形式出现。(也就是说同步回合制肯定会有了,但不一定会在初始发布的游戏中)
 
 CH8:游戏难度如何?AI会作弊吗?
 Marzhin:英雄无敌6的AI系统仍然还没有完成,但我们会让AI比英雄无敌5更好更“干净”。AI的回合将进行的更快。同时,英雄无敌6中AI作弊会更少且更不明显。(汗……)在简单难度下AI不会作弊,普通难度下不会作弊太多,在困难难度下AI的军队损失会更少且会有额外的资源补助。就这些。但是我不得不说,在战略类游戏中AI总是会作弊的——我还没见过哪个游戏的AI不作弊。
 在你决定游戏难度时,可以选择经典的难度选项,也可以自定义细节,如资源量、中立生物的强大程度。(也就是把英5随机地图的一些选项搬到了难度选项中)
 
 CH9:游戏中支持人机交互吗?比如,在联盟游戏中,你可以命令你的AI盟友(进攻、给钱、搜索地区等)吗?你可以看见AI盟友的移动吗?
 Marzhin:游戏中你无法对AI盟友下达指令,但是当然,你可以送给AI资源并且能够看到他们的行动。
 
 CH10:城镇界面怎么样,是动态的吗?
 Marzhin:我知道谈到这一问题时玩家们有很多担心和疑虑。现在我可以告诉你如下几个要点:
 *城镇界面是一个城镇窗口,其大小是固定的,不会因为你的屏幕分辨率或是显示器尺寸而改变。
 *城镇是动态的,可以被称为“2.5D”
 *和前作一样,各势力城镇有各自独特的背景音乐
 *城镇会随你的建设而改变,但这一点还在设计中,不是所有的建筑都能显示
 *建筑和招兵是通过窗口界面,而不需要去点建筑(意思应该是说和英5差不多而不是英3)
 
 (后面就是家长里短了,与游戏没啥关系)
 CH:说些轻松的话题……你是以一个FAN的身份加入这个项目的,你最喜欢的PC游戏是什么?
 Marzhin:这个很难说……我不知道该选择地下城守护者还是辐射。当然我也喜欢英雄无敌2和英雄无敌6.
 
 CH:你是怎么得到这个工作的,你的母亲对此的反映是什么?
 Marzhin:你们都知道我做过H5的战役“古代传说”。在此之前我做过数不清的地图,H2、H3、H4还有魔兽2、魔兽3、星际、毁灭公爵3D、虚幻竞技场甚至自由空间2。当时法国英特网应用还不是很普及,所以主要是我的朋友们在网吧里玩我的地图。
 话说回来,我不知道是谁把我的H5战役地图发给了育碧,过了一些日子我就收到了Fabrice Cambounet的E-mail,他说很喜欢我的地图,希望给我的地图官方认可。后来,育碧需要人做黑暗弥赛亚地图的最后编辑,Fabrice和Erwan就联系了我。他们对我的编辑很满意,虽然是我赶工出来的。然后Erwan就对我说:“我们做英雄无敌6时还会联系你的。”于是他就这么做了。
 至于我父母,他们对此非常高兴。我父亲是英雄无敌系列的死忠,他也急切地盼望英6。很有趣的是,他也是我第一张H2地图的“测试员”。
 
 CH:FANS们很喜欢简称,比如 Ubisoft + Nival = "Ubival"。你怎么看 "Ubihole"这个名字?
 Marzhin:我觉得这个名字很有内涵。
 
 CH:你更喜欢那个版本的《神奇女侠》,Lynda Carter(琳达·卡特)还是Adrianne Palicki(阿德琳妮·帕里奇)?
 Marzhin:毫无疑问最好的是Adam Hughes画的那些,他画的猫女更棒。(《神奇女侠》是一部美国漫画,后两次改编影视剧,画师就是Adam Hughes,他也是星球大战的画师)
 
 CH:你觉得没有让吉尔莫·德尔·托罗(墨西哥导演)指导电影《霍比特人》是个错误吗?
 Marzhin:我觉得德尔·托罗的霍比特人会很特别,很遗憾他离开了剧组。但我相信他的下一部电影一定会很棒,虽然由环球唱片制作《疯狂山脉》很糟糕。我很喜欢他的电影,我认为他是影坛最富创造力的制片人之一,也是少数几个能很好的结合娱乐和艺术的导演之一。
 几年前我有幸与他通过几次邮件,那时他还不太忙。还单独见过他,虽然很短暂。他不仅有惊人的天赋,也是一个很好的人。
 
 CH:你最喜欢喝什么?最喜欢哪个女明星?你更喜欢匹萨加新鲜意大利干酪还是有弹性的Pizza Hut use?
 Marzhin:我喝太多的零度可口可乐,我可能有些沉溺于这个了……当然我喜欢新鲜的意大利干酪匹萨。我不太清楚你说的“Pizza Hut”是什么。是不是与一些奇怪的隐士给你探索的地方有关。(这句话直译是这样,意思就是不知道人家在问啥就随便吐槽一句。我觉得Pizza Hut use应该是指必胜客的快送匹萨)
 至于女明星,我说过了Zooey Deschanel(佐伊·丹斯切尔)
 
 CH:(这个问题不太和谐,我就不译了,总之Marzhin同志是个正直的好人就是了,问问题的人也很无聊)
 
 CH:我想知道你的鞋码号,还有你是喜欢新鲜的还是干燥的(或者说是方便面类的)意大利面,你喜欢新版还是旧版的《银河战星》。当然如果你觉得这些问题比较私人而不便回答我也理解。(这个人明显比上边的好多了)
 Marzhin:44码(欧洲标准)。新鲜意大利面,我比较喜欢Penne牌加Carbonara调味酱。
 (下面是Marzhin对《银河战星》的一些看法,我对此剧不了解,只能大概翻译下)
 《银河战星》旧版有其迷人之处,但我更喜欢新版,非常感谢Edward James Olmos,the great James Callis 等演员。与一些人不同,我觉得结局很令人满意,很完美地结束了这个故事。虽然不是很震撼,但已经非常不错了。当然也有一些剧情漏洞和一些没解释清楚的情节,但我对此并不介意。我觉得这部剧想解释的内容太多了。
 (下一段有一些剧情里的专有名词不太懂,就不译了,简单地说就是Marzhin很喜欢原作者Steven Moffat)
 
 CH:问一个半正经的问题,来结束这个见面会。魔法门系列的未来如何?在RPG领域,在未来的游戏领域……你认为会走向何方?
 Marzhin:我能告诉你的是,魔法门系列不会在英雄无敌6就结束。我再多说的话他们就会派阿泰尔和艾吉奥追我了(哈哈)……至于新的魔法门RPG,没有哪一天我不被这个问题困扰……我是说,请提一些有新意的问题(这样翻好像不太对,我是这么理解的)
 
 非常感谢Marzhin抽出时间回答我们的问题。我们急切期待英雄无敌6的到来,你们也看到了有Julien(就是Marzhin)这个内部人事是多么棒的一件事。
skass 回复于 2011-04-11 15:42:
那“大家”都进入一天以内的距离时怎么办?还是同时行动?比APM?
安戴德耐特 发表于 2011-4-11 15:39

 
 
  我忘记了……,但是我怀疑还是同时行动,因为我光记得有人主动冲上来打我……
安戴德耐特 回复于 2011-04-11 15:39:
那“大家”都进入一天以内的距离时怎么办?还是同时行动?比APM?
skass 回复于 2011-04-11 15:33:
这模式是指针对对战还是整个游戏采用这个模式?如果有的话那还真是大大减少了对战时间...
pql1192 发表于 2011-4-11 15:31

 
 
  当然不清楚,奇迹时代就是大家同时行动,一个人完成一回合以后,停止行动,等待其他人完成回合以后,一起进入下一轮。
pql1192 回复于 2011-04-11 15:31:
应该是指奇迹时代那种回合制,同时行动
skass 发表于 2011-4-11 14:57

 
 
  这模式是指针对对战还是整个游戏采用这个模式?如果有的话那还真是大大减少了对战时间...
skass 回复于 2011-04-11 14:57:
应该是指奇迹时代那种回合制,同时行动
安戴德耐特 回复于 2011-04-11 14:26:
哦~那遭遇之后是不是还是要自动转回传统回合制?
necron 回复于 2011-04-11 14:14:
simultaneous是奇迹时代和神域那种大家一起过回合,最后一个人过完进入下一回合的模式么
xynsy123 回复于 2011-04-11 14:08:

 咱就最关心城镇画面了。。。
 CH: 10. How far along is the town screen, and will it be animated?
 城镇画面到什么程度了,会有动画么?
 
 
Marzhin: "We know there is a lot of confusion and worry in the community on this subject. Here is all I can tell you about the current town screens at this point:
  我们知道在这件事上,论坛社区里有许多困惑和担心。以下是现在我能告诉你的关于现在城镇画面的全部。[list][*] The town screen is actually a town window. It is designed to remain the same size whatever your screen resolution is, even if you use a 16:9 monitor.
 城镇全景实际上是一个城镇窗口。无论你的画面分辨率是多少,即便你用的是16:9的显示器,窗口的大小都是设计好不变的。
 哦活哦活。。。屏幕越大,这个窗口占得画面比例越小。还好咱的属于中等,1440*900的~[*]The town visuals will be animated and are what could be described as "2.5D".[/list]
  城镇的视觉效果将会有动画并且是2.5D的。 [list][*]Each town has its own musical theme (as usual).[/list]
  每个城镇会有他们自己的音乐主题(和前代一样)。 [list][*]The town visuals change when you build stuff (although in the current design, not all buildings appear).[/list]
  当你建造东西之后城镇的视觉效果将会变化(虽然在现在的设计中,不是所有的建筑都会出现)。 [list][*]Building and recruiting is done through the window interface, rather than clicking on the buildings directly."[/list]
  建筑和招募都将通过窗口界面来完成(就是前次截图那个小窗口啊。。。),而不是直接点击建筑。
安戴德耐特 回复于 2011-04-11 13:50:
simultaneous到底是啥意思?谷歌神说是同时,兼 会不会指双升级系统呢?
 建筑和招兵不再需要点击建筑(指像H3那样)
 H3招兵难道不是点城堡直接全招出来么?个人觉得H3招兵界面比H5的好看...
longanlin 回复于 2011-04-11 12:47:
勉强看得懂
ravager 回复于 2011-04-11 12:24:
回复 9# [i]wokunnima[/i]
 
 
  哪种反映?
heavenk 回复于 2011-04-11 12:22:
1.游戏机制可以自定义,比方说取消控制点,禁止城镇转换之类的。
 2.哪些种族和兵种是很早以前决定的。
 3.恢复“王国总览”界面,可以看到十分详细的小地图。游戏视角像H5一样。
 4.领土会受到控制城镇的影响,这种效果会影响到游戏,但是不会有视觉上的变化(视觉变化就是指像信徒3那样,占领城镇后周围的领土会发生变化)
 5.兵种的男女比例也是早就定下来的
 6.编辑器还有问题需要调整啥的
 7.simultaneous(即时制?),未来可能会引入
 8.AI仍会作弊,不过AI回合速度加快
 9.只能给AI盟友资源,不能下达命令
 10.城镇界面2.5D,有背景音乐,会随着部分建筑而改编城镇界面;建筑和招兵不再需要点击建筑(指像H3那样)
 
 后面的全是无聊的个人信息
solarius 回复于 2011-04-11 12:13:
有意思的东西很少
 
 编辑器里可以把area of control 去掉,还原出经典的地图……不过野外生物建筑必须用AOC,所以其实没多大意思
 然后AI思考速度会快一点
 然后城镇画面的问题:
 城镇变窗口了
 城镇画面是2.5D动画
 不能点建筑物招兵和造东西了
 造建筑画面会变
 每个城有自己的音乐主题
 
 剩下的……有人对这家伙喝可乐上瘾和最喜欢吃意大利面感兴趣么?
wokunnima 回复于 2011-04-11 11:42:
回复 8# [i]ravager[/i]
 
 
  。。你每个论坛都会这种反应么。。
ravager 回复于 2011-04-11 11:35:
你太阴险了。
wokunnima 回复于 2011-04-11 11:31:
呼唤红润的正义!
安戴德耐特 回复于 2011-04-11 11:01:
但是技能轮太复杂,有随机性,不如订制技能树适合“对战”~~~
 技能轮起先也只是玩家自己搞出来方便查阅的东西而已,游戏里你能看见轮子么?
 H5的技能进步性就是体现在组合子技能系统(H4就有子技能所以H5的特色是组合)和种族技能(含种族终极技能)系统。
 在H6技能升级不在依靠随机,而子技能和种族技能都分别有自己的技能树,轮子已经没有存在的必要了~甚至可说轮子本身就没存在过~
darkprincehxh 回复于 2011-04-11 10:54:
偶想问为什么5的技能轮这么好却要放弃呢?一定要重新发明轮子么?
安戴德耐特 回复于 2011-04-11 10:52:
整个一自曝狂啊~好多私人问题...法国没有必胜客么???这家伙是在法国吧?
xynsy123 回复于 2011-04-11 10:03:
还挺长的,等待好心人,帮顶~
晓雾星河 回复于 2011-04-11 09:33:

 E文不好的座等
 ===
 借沙发一用
http://www.celestialheavens.com/viewpage.php?id=774
 
 Julien "Marzhin" Pirou QA
 April 10th, 2011.
 
 Julien Pirou, lead lever designer on Might and Magic: Heroes VI, known to us fellow fans as "Marzhin", answers questions from the fans of Celestial Heavens about the upcoming game and the future - in addition to a few questions of a bit more ... personal nature.
 
 CH: 1. Will the player have the opportunity to customize the game mechanics (e.g. activate/deactivate the area of control, enable/disable town conversion)?
 
 Marzhin: "We're still working on the actual options that will be available to customize the game experience outside of the campaign. What is possible today is to create maps without Areas of Control in the editor. If there is no control point in an area, then mines work the same way they did in the previous Heroes. You can also block the ability to convert towns, so it's possible to create "old school" maps. The only things that won't work without Areas of Control are the neutral dwellings."
 
 CH: 2. How did you decide which towns/units were going to make it into the game?
 
 Marzhin: "That was decided pretty early during development (even before my arrival on the project). The game designers thought about what factions would be interesting and unique to play, and then they conceived the unit line-up according to the faction's gameplay."
 
 CH: 3. Do you plan for a strategic mode view? Like "2D" view from above or lowly skewed angle in the battles and alternatives to "View Air&Earth" in the overall map?
 
 Marzhin: "In H6 we brought back the "kingdom overview" screen, where you can see a larger, more detailed minimap. You have different layers that can be activated or deactivated if you want to only see the mines, towns, areas or quest locations, or all at once. It also summarizes the towns you own, your heroes, the creatures available for recruitment and the resources produced each turn.
 As for the in-game view, you can zoom out more than in H5. It's not a 2D view, but you have a better sense of your surroundings."
 
 CH: 4. Is it possible to do terrain "terramorphing"? I.e. that the ground can change to look like it actually belongs to the faction that owns the nearby castle; Inferno would change the ground to lava, Necro to cursed ground etc.?
 
 Marzhin: "Currently the ground below the town changes to reflect the faction, but not the whole Area. On the other hand, the unique building of each faction can cause interesting effects on the Heroes travelling in the Area. So having an Inferno or Necro town in an Area does have an effect on the terrain – only it's a gameplay effect, not a visual one."
 
 CH: 5. How was the decision making process concerning the number of male/female units?
 
 Marzhin: "Once again, pretty early-on. Having more female units was a design choice done when the line-ups were being revised. Ashan is a world of equal opportunities after all."
 
 CH: 6. Ubi mentioned they might release a preview of the new editor before the game. Have they decided on that?
 
 Marzhin: "It's something we'd really like to do. However, there are a number of things that must be considered – most notably, the security of such a release (since to make maps you basically need all the assets of the game). We're still looking for the best solution."
 
 CH: 7. Is there a chance simultaneous could return – if not in H6, then some day?
 
 Marzhin: "I have no definitive answer on this right now, but clearly it would be a logical feature to add in a patch or add-on."
 
 CH: 8. How will the difficulty system work – will the AI "cheat"?
 
 Marzhin: "The H6 AI is still a work in progress, but obviously we'd like to have something better and "cleaner" that the one in H5. I can already tell you the AI turns are way faster this time around.
 Also, in H6, the AI will cheat much less and less obviously than in H5. It doesn't cheat at all in Easy difficulty, and not too much in Normal either. In Hard, the AI will lose less troops and will receive some extra resources. That's all. But honestly: the AI always cheats in strategy games - I have yet to see a game where the AI doesn't cheat.
 As far as difficulty is concerned, there are the classic difficulty levels, plus it's possible to customize the details (amounts of resources, strength of neutral stacks ...)."
 
 CH: 9. What can you tell us about human-AI interaction, say, in an alliance ... can they communicate (like "attack now", "send me money", "explore here" etc.); will you be able to watch your AI allies moves?
 
 Marzhin: "It's not possible to interact with the AI, but of course, you can send resources to allied AI players and see their movements."
 
 CH: 10. How far along is the town screen, and will it be animated?
 
 Marzhin: "We know there is a lot of confusion and worry in the community on this subject. Here is all I can tell you about the current town screens at this point:
 
  * The town screen is actually a town window. It is designed to remain the same size whatever your screen resolution is, even if you use a 16:9 monitor.
  * The town visuals will be animated and are what could be described as "2.5D".
  * Each town has its own musical theme (as usual).
  * The town visuals change when you build stuff (although in the current design, not all buildings appear).
  * Building and recruiting is done through the window interface, rather than clicking on the buildings directly."
 
 
 CH: On a less serious note ... You entered this business as a fan; what is your favourite PC game of all time?
 
 Marzhin: "It's hard to pick only one ... I hesitate between Fallout and Dungeon Keeper. And there's also Heroes of Might & Magic II and Might & Magic VI, of course."
 
 CH: How exactly did you get this job, and how did your mom react to the big news?
 
 Marzhin: "Well as you know I've done the Legends of the Ancients campaign for H5 (hosted here on CH). Before that, I did countless maps for H2, H3, H4, WarCraft 2 and 3, StarCraft, Duke Nukem 3D, Unreal Tournament, even Freespace 2. Those were the days before Internet was widely available here in France, so my maps were mainly used by my friends in our local LAN club.
 Back to LotA, someone (I don't know who) forwarded the link to the campaign to someone at Ubisoft, and a few days later I received an e-mail from Fabrice Cambounet who said he liked what I did and wanted to give it the "Seal of Approval". Later, Ubisoft needed someone to do the Dark Messiah map for the Complete Edition. Fabrice and Erwan contacted me. They were satisfied with my work on this map (done under a very tight deadline), so Erwan told me: "When we do Heroes VI, we may contact you again". And he did.
 As for my parents, they are pretty zen about it. My father is a big fan of Heroes so he waits eagerly for Heroes VI. Funny thing considering he was the "playtester" of my very first H2 maps."
 
 CH: You know how fans like to shorten names, like Ubisoft + Nival = "Ubival". How do you like the name "Ubihole"?
 
 Marzhin: "I think it's a name that has depth."
 
 CH: Which is the better Wonder Woman, Lynda Carter or Adrianne Palicki?
 
 Marzhin: "The best Wonder Woman is, without a doubt, the one Adam Hughes draws (but his Catwoman is even better)."
 
 CH: Was it a mistake not to get del Toro to direct "The Hobbit"?
 
 Marzhin: "I think Del Toro's Hobbit was going to be something very special, and it's unfortunate he left the project. But I'm confident his next films will be amazing anyway (too bad Universal canned "At the Mountains of Madness"). I really love his movies. I think he's one of the most creative filmmakers out there, one of the few who managed to cross the gap between great entertainment and artistic vision.
 Actually, I was lucky enough to exchange a couple of e-mails with Guillermo a few years ago (when he was less busy), and then to meet him in person (albeit briefly). Not only is he incredibly talented, he's also a genuinely nice person."
 
 
 CH: What is your favourite drink, your favourite sexy actress, and do you prefer fresh mozzarella on your pizza, or that rubbery stuff Pizza Hut use?
 
 Marzhin: "I unfortunately drink way too much Coca-Cola Zero. I suspect I'm addicted to that stuff. And fresh mozzarella of course. Although I'm not sure what a "Pizza Hut" is – is it related to the place where strange hermits give you quests?
 As for my favourite sexy actress, I'd say Zooey Deschanel."
 
 CH: What do you like most about working on the "inside"? Don't tell me - there are wild parties, aren't there ...
 
 Marzhin: "You know, the usual – sex, drugs and rock'n roll. Or so I'm told – nobody invites me to those parties. So I go to the Ubi association of Cthulhu worshippers instead. There's a ritual sacrifice every Thursday, and they have cookies."
 
 CH: I'd also like to ask you for your shoe size, whether you like fresh or dried pasta, and whether you prefer the new or the original "Battlestar Galactica" – but I understand if you consider those questions to be too personal.
 
 Marzhin: "44 (European standard). Fresh pasta (preferably Penne, with Carbonara sauce).
 As for "Battlestar Galactica", the original had its charm, but I prefer the recent series, especially thanks to actors like Edward James Olmos or the great James Callis. Contrary to some, I thought the ending was satisfying and managed to wrap up the story decently. Not a mind-blowing finale, but it did the job. Of course there were some plot holes and stuff left unexplained, but I actually didn't mind. I think movies nowadays try to explain too much.
 But anyway, who needs "Battlestar Galactica" when you can have "Doctor Who"? Steven Moffat is an amazing writer and I just love Matt Smith as the eleventh Doctor. He had big shoes to fill after David Tennant's departure, but he really created a unique, fun and likeable version of this iconic character."
 
 CH: Semi-serious, then, to round off the interview: What's the future of Might and Magic, in the RPG area, future games ... where do you think we'll go from here?
 
 Marzhin: "What I can tell you is that Might & Magic does not stop with Heroes VI. If I say more they'll send Ezio or Altaïr after me ... As for a new M&M RPG, there's not a single day that passes without me harassing ... I mean, politely advocating the need to make a new one.
 
 A big thanks to Marzhin for taking the time to answer some of our questions. We are eagerly anticipating the upcoming release of Heroes VI, and you just know that having guys like Julien on the inside is going to be a good thing.


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