奇迹时代4
弗朗特之门
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850487311

Public Closed Beta Q/A #3

EvilP 更新于 2011-07-20 00:39

消息来源:http://forums.ubi.com/eve/forums/a/tpc/f/8611048239/m/1221062739

  1. Beta持续到什么时候?
    本阶段BETA将持续到7月25号。然后我们计划在大约10天后添加新内容并且重新开启BETA。之前获得BETA资格的玩家也可以玩到这部分内容,具体时间有待公布。
  2. 我们很喜欢关于城镇转化的设定。不过如果能转换区域内的兵营那就赞了。
    实际上你可以转换这些兵种建筑,就像城镇和要塞一样,只要点击“Convert按钮”。兵种的产量是增加在全局性的兵种池里,你可以在直接在任意区域控制点(城镇或要塞)里招募。要塞也就是可以转化的,并且如果要塞的各类和你的主城一样,那么将会给你增加一些金币收入。
  3. 为什么不可以在主界面载入热座的存档?
    我们还在改进主界面的UI,下个补丁你将会看到这些改进,不过我们认为热座的东西还是要以多人游戏界面里的。
  4. 有些AI没有军队,会导致你在结束回合时卡条。
    这是个BUG,会被修复。在H6中我们希望允许英雄在大地图上裸奔。他们将不能攻击敌人或者访问一些加强兵种的建筑,不过他们可以拾取资源和宝箱,可以访问一些增强英雄属性的建筑。当然,他们可以被敌方英雄攻击,然后直接被击败。
  5. 你们会在自定义英雄那里默认添加一些英雄么,省的要自己建一堆英雄用于多人游戏?
    会有一些默认的英雄用于AI,不过玩家还是要自定义自己用的英雄。
  6. 核心兵种太强,精英和冠军相对太弱了~
    我们正在增强冠军兵种,并且在考虑一些其它的必需的调整。
  7. 我的英雄是魔法型的,不过我很快放弃使用魔法,因为直接攻击更有效……
    当你选择一个魔法,你选择的第一个伤害型法术至少要和英勇打击一样强力,我们正在复审和修正一些关于这个的东西。
  8. 有些紫色的宝物看起来太强了。
    紫色宝物(也就是Relic级)代表着强大而且稀有的宝物。很多还是传奇性质的。当然我们也有可能在以后进行修改。在大地图上,Relic通常是由冠军兵种守卫,并不好收集。你也可以在宝物商店买到,不过很贵的……(译注:这说法坑爹的吧,目前的紫色的都是套装组件,7套,每套6件,Minor,Major,Relic各2件)
  9. H6的治疗和复活魔法太平常了吧……
    那是设计时就这么做的,不过好像有些过火了,我们正在考虑对这方面进行修改。
  10. 你们有打补丁的计划么?
    我们会在本周更新一个补丁
bedenkenlos 回复于 2011-07-20 19:47:
第6条, 看完翻译后,以为要增加冠军兵种的种类。。一看原文,只是会增强下。。
xynsy123 回复于 2011-07-20 11:54:
等着更新看喽~
冰雷魔导师 回复于 2011-07-20 10:01:
哦 这次1.2的补丁十天后才会放出?
wokunnima 回复于 2011-07-20 09:10:
第十条和第一条我没看懂。。
邪翼 回复于 2011-07-20 00:41:
1/ “Until when the Beta will last?”
 
 The first phase of the Beta of Might & Magic Heroes VI will end on July 25th.
 After that date we are planning to include an additional content and reopen the Beta within 10 days. The added content will be automatically accessible to players registered to the Beta before July 25th via Ubishop or Steam.
 The date of the reopening of the Beta and the additional content will be communicated lately. Stay tuned!
 
 2/ “Love what you've done with the faction conversion of cities. It would be nice if this could ALSO convert the secondary barracks dotted about the city's control area.”
 
 You can actually convert Cities, adventure map Dwellings and Forts.
 When you capture a Dwelling belonging to another faction, you can click on the “convert” button to convert it to your own faction. The creatures it produces are added to the common pool, and can be recruited directly in the Area’s control point (City or Fort). Fort can also be converted, and if a Fort belongs to your own faction it will generates some gold every day.
 
 3/ “Why it is impossible to load a hot seat game from the main menu?”
 
 We are still in the process of tweaking the main menu interface. Changes should be visible for the next Beta patch (see below) but we think Hotseat should be accessible through the Multiplayer menu.
 
 4/ “Some of the AI's have no troops, which causes a stall after you go to your next turn.”
 
 This is a bug and will be fixed.
 In Heroes VI we wanted to allow the Heroes to move on the Adventure Map without troops. They cannot attack enemies or interact with buildings providing bonuses to troops, but they can pick up resources and treasures, and interact with buildings provining bonuses to Hero stats. However, they can be attacked by enemy Heroes and are then immediately defeated.
 
 5/ “Will you add a default hero for any faction/random selection as it takes a lot of time to create a hero for the multiplayer mode”
 
 There will be default heroes available for the AI. However the human player will still have to create his own heroes.
 
 6/ "The core creatures are way too strong or elite/champion creatures are way too weak..."
 
 We are mainly in the process of buffing Champion creatures. We will also continue to consider any tweak necessary.
 
 7/ “My hero was magic based, but I pretty quickly just dropped using magic because the main attack was better.”
 
 When choosing a Magic hero, the first damage dealing spells the hero chooses should be at least be as powerful as a Heroic Strike. We are currently reviewing and fixing any issue related to this.
 
 8/ “There are some purple artifacts which seem overpowered”
 
 Purple artifacts (more commonly known as Relics) are meant to be very powerful and rare artifacts. Some really powerful artifacts are also “legacy”. However we do not rule out the possibility to make changes in the future.
 When found on the Adventure Map, Relics are most often guarded by Champion stacks, making them dangerous to collect. You can also find them when visiting an Artifact Merchant, but they are very expensive.
 
 9/ “In Heroes VI healing and resurrection are very common. “
 
 This was a design choice but we may have pushed too far in this direction and are considering possible changes in this area.
 
 10/ “Are you planning to release a patch?”
 
 We are planning to release a patch during this week. You can check out what improvements will be made in the dedicated topic:


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