奇迹时代4
弗朗特之门
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BETA结束和废话周

EvilP 更新于 2011-09-27 20:32

http://might-and-magic.ubi.com/heroes-6/

有KEY党的BETA将在巴黎时间9月28号下午6点结束,官方发出的KEY的量是...14万

以及本周是Q/A周,虽然感觉上有些废话……一天一个问答

  • New skill system vs. new strategy in Heroes VI?
  • We already reduced the efficiency of Healing abilities a lot, following the beta-testers` feedbacks, and the game was delayed to October 13th in order to allow a greater balancing of the abilities and creatures. But of course balancing a strategy game is an ongoing process and we will continue to fine-tune it in future updates, including a Day-1 patch. Of course, if you lose with a faction it might be because you haven`t mastered the faction`s unique strategy yet :)
  • H6中的新技能系统和新的策略~
  • 基于BETA测试的反馈我们削弱了治疗类能力的效果。游戏延迟到10月13发行让我们有更多的时间平衡技能和兵种。当然,策略游戏的平衡是不断前进的过程,我们会在后续补丁中继续修正。不过如果你用某个族输了也有可能是你还没掌握这个族真正的独特用法~
  • The game is getting too simple, isn`t it?
  • While it`s true we streamlined some areas (most notably through the reduction of the number of resources, recruitment system, and areas of control feature), other areas are much more complex (such as the ability system, reputation, faction strategies, creature synergies…) So Heroes VI is not “simplified”, the complexity has just been moved to other areas compared to previous games of the series.
  • 游戏变的简单了?
  • 虽然在某些方面这是真的,明显的比如资源数量,兵种招募系统(全局兵制),区域控制系统(占矿和招募点控制),但也有一些方面变的更加的复杂,比如英雄能力系统,声誉系统,种族策略,兵种协作。所以英雄无敌6不是变的“简单了”,复杂性是被转移到了其它方面,和之前历代比的话。
  • Resurrection, general balance and skills in the game
  • With the new skill system, you have the freedom to build the Hero you want. There are lots of them, and we know it can be overwhelming, but we wanted Heroes VI to offer a wide panel of choices and strategies to keep you entertained for months and years. Some abilities may seem less useful at first glance, but that`s because they are meant to support creative strategies – their true potential has yet to be discovered. They can also seem trivial when playing in easy and normal difficulty level, but they become clearly more useful in higher difficulty levels. We can`t wait to see the strategy and ability combos the player will develop in the upcoming months. You would be surprised by what some “useless” abilities can do if used correctly by a skilled player!
  • 复活,整体平衡和技能
  • 新的技能系统可以让你完全按照意愿来培养英雄,这是无法抵挡的趋势,不过我们希望可以有更多的选择面和策略方案让你可以享受更久的游戏。有些能力初看并没有什么用处,不过那是因为你还没找到这些能力的战术潜力而已。在简单和标准模式下看起来是有些废,但是在高难度时会变的更有用。我们迫不及待想看在接下来的几个月玩家开发出的能力组合,你会对某些技能在高手的正确使用下的威力。
  • The Townscreens
  • We all agree on the fact that the townscreens must be revised, and although we won`t be able to change them for release, rest assured that this feature update is on the top of our priority list in our post-launch support plan.
  • 城镇界面
  • 我们都同意目前的城镇画面需要改进,不过在发行初版中不会实现,但这是我们后续计划中的首要项目。

附一段英雄无敌:王国第三季的视频

haiven86 回复于 2011-09-28 14:06:
越看发挥期待了。
冰雷魔导师 回复于 2011-09-28 10:41:
也确实 技能方面的选择比较复杂 H3的话基本全族固定技能套路
 就希望以后的版本里面增加种族专属技能。。
chenxh123 回复于 2011-09-28 09:27:
抢个沙发,希望平衡性药好一点啊


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