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Erwan Le Breton访谈

EvilP 更新于 2010-08-18 05:40

meodia.com放出了一段制作人Erwan Le Breton的访谈。虽然没说H6的制作人是Erwan Le Breton,文中写的是Producer of Ubisoft,不过有理由怀疑FC同学被遗弃在HOMMK的开发组了。

文中问及了为何抛弃Nival(无法在项目上达成一致,而且Nival要忙Allods Online),又为何选择了Black Hole(有开发策略游戏的经验——啊喂,那都是RTS诶,而且评价都是一般的),是否有参考玩家社区中的建议帖(自然不会说没有啦),Olivier Ledroit还在为UBI工作么(嗯。。OL同学没被踢飞),萝卜王同学呢?(避过了话题说以后会公布,看来Rob King和Paul Romero可能也被抛弃了),战役时间线呢(这个我们知道了,400年前嘛),玩家们可以期待下新种族新生物啥的么(回答基本是废话),平台问题(PC独占,不过有考虑MAC版)。总之是基本没啥营养。

maphry 回复于 2010-08-18 10:56:
还要开发Mac版本的,那是不是 Linux version也来一套
漫漫人生路 回复于 2010-08-18 08:39:
为啥这人名让我想起了LeBron...
邪翼 回复于 2010-08-18 06:27:
So I promised more information soon after announcing the announcement of the new game Might & Magic Heroes VI but I bet nobody expected it to be this soon. Along with the trailer, the press release, the screens and backstory to all the charactesr and the units you'll be controlling with the artwork they also sent a long this handy Q&A just encase you had any questions. No idea who is asking the questions but the guy answering is Erwan Le Breton, Producer of Ubisoft,
 so here it is enjoy;
 
 1. M&M Heroes V has been launched five years ago. Why did it take so long for M&M Heroes VI ?
 
 [Erwan] There are several reasons for this long gestation period. Some pragmatic, like waiting for the perfect development studio to succeed Nival. However, the main cause lies in a long concept phase. We have discussed at length, and sometimes experimented, several additions to the Heroes formula. Some we kept, some we discarded. Heroes VI was to us a “labour of love”, and when you want to craft a precious gem, you don’t measure time. Consider that it took us 2 years to develop Clash of Heroes, a DS game, when it takes usually 6 to 8 months for most DS games to be developed.
 
 2. Please reassure me : did you keep the turn-based rythm? Will we still be able to play in Hot Seat?
 
 [Erwan]Heroes VI is still a turn-based game, and hotseat remains the basic multiplayer mode.
 
 3. Some players thought that Heroes V formula was too much closer from Heroes III. How Heroes VI will be different from previous opuses ?
 
 [Erwan] Heroes VI has several surprises up its sleeve, most linked to the adventure map and the RPG dimension (the heroes’ creation and evolution). We hope the fans will be excited by our mix of familiarity (the core Heroes mechanics are unchanged) and innovation.
 
 4. Heroes V has been developed by Nival. Why did you change the developer for Heroes VI ?
 
 [Erwan] We explored the possibility of a Nival-made Heroes VI, but it was difficult to find a common vision on the project. Moreover, Nival was developing Allods Online, a huge project that took away most of the team who had worked on Heroes 5.
 
 5. Why did you choose Black Hole to develop Heroes VI? What did they bring on this project?
 
 [Erwan] They had two great fantasy strategy games at their credit: Armies of Exigo and Warhammer: Mark of Chaos. For the latter, they worked very closely with Games Workshop, so they knew what it meant to develop a game within a specific franchise. They also had a solid in-house engine, perfect for Heroes VI. Obviously, they impressed us as experienced, talented and passionate people during our first encounter. Something they more than confirmed during the game’s development! Last, but not least, they are huge fans of the Heroes series 
 
 6. Heroes fan communities are very active and update detailled « wish lists » for Heroes VI. Did Ubisoft take these comments into account ? More generally, do you consider fans opinions ?
 
 
 [Erwan] Almost since day 1 we have been in contact with the leaders and most active members of the massive Might & Magic fan community. At first it was a couple of informal emails and encounters, and it gradually evolved into a private forum, in which we discuss the game vision, its mechanics and its art direction. Already, their enlightened feedback has influenced some of our design ideas.
  
 7. Regarding artistic direction, do you still collaborate with Olivier Ledroit?
 
 [Erwan] He created new concept arts specifically for Heroes VI, and we still refer to the ones he made for Heroes V. His design ideas are mostly reflected in the heroes’ and creature’s armors and weapons. As for the general art style of the game, it was developed conjointly between Black Hole and Ubisoft.
 
 8. Heroes is known for its soundtrack quality. Will Rob King and Paul Romero still be part of the Heroes VI project?
 
 [Erwan] Music is an important part of the Heroes experience, so we have put even more of a focus on it than ever before, but we will tell you all about it later.
 
 9. There were strong scenario links between Heroes V, Dark Messiah and Clash of Heroes. What about Heroes VI? Does the game still happen in the same continuity and universe?
 
 [Erwan] Heroes VI is set in Ashan, the world that links all Might & Magic games since Heroes V. But this time we take you roughly 400 years before Queen Isabel’s war and the rise of the Dark Messiah.
 
 10. How will the Heroes VI campaign look like? Will we have to play all campaigns in a precise order like in Heroes V?
 
 [Erwan] In Heroes VI, each campaign is linked to a specific faction. They are interconnected, but can be played separately, in any order. Completing them all will reveal the “big picture behind the scene” J
 
 11. Can we expect new factions and new creatures in Heroes VI?
 
 [Erwan] In terms of factions and creature line-ups, Heroes VI is again a mix of familiarity and innovation. For instance, Haven is still here, with its crossbowmen, its knights of the Holy Light and its Angels, but also with new creatures, unseen in a previous Heroes game.
 
 
 12. Will it be PC exclusive?
 
 [Erwan] Heroes 6 will remain a PC-game only. However, we’re considering a Mac version.


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