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	<title>英雄世界 - 游戏人的家英雄无敌专题站</title>
	<link>http://www.heroworld.net/</link>
	<description>中国最早最权威的英雄无敌个人网站 - 游戏人的家专题站</description>
	<category>Heroes of Might and Magic</category>
	<copyright>Heroworld sice 1999.10.18. All rights reserved.</copyright>
	<language>zh-CN</language>
	<pubDate>Thu, 17 May 2012 21:06:25 GMT</pubDate>
	<managingEditor>heroesv@gmail.com (EvilP)</managingEditor>
	<image>
		<url>http://www.heroworld.net/logo.gif</url>
		<title>英雄世界 - 游戏人的家英雄无敌专题站</title>
		<link>http://www.heroworld.net/</link>
	</image>
	<item>
		<title>H6非大陆版1.4补丁</title>
		<link>http://www.heroworld.net/news.php?id=1213</link>
		<guid>http://www.heroworld.net/news.php?id=1213</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=364680</comments> 
		<category>h6</category>
		<pubDate>Wed, 16 May 2012 19:52:17 GMT</pubDate>
		<description>&lt;p&gt;来源：
&lt;a href=&quot;http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-48104&amp;amp;ct=tcm:6-231-32&quot;&gt;http://might-and-magic.ubi.com/heroes-6/en-GB/news/&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host. &lt;/li&gt;
&lt;li&gt;添加自定义地图交换功能，允许玩家在玩家大厅下载主机方的地图（你没有的）；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer) &lt;/li&gt;
&lt;li&gt;增加群岛地图，也就是圣诞地图；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Added features in the map editor: 
&lt;li&gt;地图编辑器中添加如下特性：&lt;/li&gt;
&lt;ul&gt;&lt;li class=&quot;green&quot;&gt;Help Files: Added tutorials in the Map Editor &lt;/li&gt;
&lt;li&gt;帮助文件：添加地图编辑器教程；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation &lt;/li&gt;
&lt;li&gt;初始地图设置：安置一个触发器初始化地图，让地图在刚创建时就能保存；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.) &lt;/li&gt;
&lt;li&gt;统一目标行为：所有选中的目标的一些属性设置，比如大小比例和角度之类相同的可以一次性设置；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Mini map: Removed the non-functional mini map from the Map Editor &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;小地图：移除没一直没有用小地图；&lt;/ul&gt;
&lt;p&gt;Here is a first insight of the changes we are going to apply for the patch 1.5, focusing on the Game Balancing: &lt;/p&gt;
&lt;p&gt;以下是1.5的一些内容提要：&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Refitting of Core unit health and defense &lt;/li&gt;
&lt;li&gt;修整核心级单位的生命值和防御值；&lt;/li&gt;
&lt;li&gt;
&lt;ul&gt;&lt;li class=&quot;green&quot;&gt;Stronger differentiation between might &amp;amp; magic defense of units according to their nature &lt;/li&gt;
&lt;li&gt;使力量类和魔法类兵种的差别更大&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Reduction of power for Necropolis units &lt;/li&gt;
&lt;li&gt;削弱亡灵兵种；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Increase of power for Inferno units &lt;/li&gt;
&lt;li&gt;增加地狱兵种；&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Tweaking of creature growth for some core and elite creatures &lt;/li&gt;
&lt;li&gt;调整一些核心和精英兵种的产量；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Increase of power for Luck in general, by increasing creature luck values, especially for Inferno &lt;/li&gt;
&lt;li&gt;增加兵种的本身幸运值，尤其是地狱的；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Increasing interest of abilities that affect might offense, might defense, luck and leadership &lt;/li&gt;
&lt;li&gt;增加物理攻击、物理防御、幸运、士气技能的效果；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Decrease of power of HEALING spells and abilities (HEAL, MASS HEAL,REGENERATION, MASS REGENERATION, RESURRECTION,LIFE DRAIN, MASS LIFE DRAIN) &lt;/li&gt;
&lt;li&gt;削弱恢复类魔法（治疗、重生、复活、吸血）；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Refitting of healing powers of certain creatures (Haven SISTERS mainly) &lt;/li&gt;
&lt;li&gt;更改修女的治疗能力；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Increase of power for most DIRECT DAMAGE SPELLS, especially ZONE DAMAGE SPELLS (like FIREBALL) &lt;/li&gt;
&lt;li&gt;增加大部分直接伤害魔法的威力，尤其是范围魔法；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Increase of power for MASS STAND YOUR GROUND ability &lt;/li&gt;
&lt;li&gt;增强群体坚守能力；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Increase of damage boost for MASS HEROISM ability &lt;/li&gt;
&lt;li&gt;增强群体英勇能力；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Increase of power for ARCHERY I ability &lt;/li&gt;
&lt;li&gt;增强箭术1能力；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Decrease of the Enlightment ability to 20% &lt;/li&gt;
&lt;li&gt;把启蒙的效率削弱到20%；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Increase of power and cooldown time for POISON CLOUD spell &lt;/li&gt;
&lt;li&gt;增加毒云的伤害和减少冷却时间；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Increase of power for MASS AGONY spell &lt;/li&gt;
&lt;li&gt;增强群体痛苦能力；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Increase of power for WEAKNESS spell&lt;/li&gt;
&lt;li&gt;增强群体虚弱能力；&lt;/li&gt;&lt;/ul&gt;</description>
	</item>
	<item>
		<title>魔法门：精英对决简介</title>
		<link>http://www.heroworld.net/news.php?id=1212</link>
		<guid>http://www.heroworld.net/news.php?id=1212</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=363824</comments> 
		<category>doc</category>
		<pubDate>Wed, 09 May 2012 13:57:37 GMT</pubDate>
		<description>
&lt;p&gt;来源：&lt;a href=&quot;https://pdc-doc-help.ubi.com/EN/index.html&quot;&gt;https://pdc-doc-help.ubi.com/EN/index.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;翻译（by heavenk ）：&lt;a href=&quot;http://www.heroworld.net/doc/&quot;&gt;http://www.heroworld.net/doc/&lt;/a&gt;&lt;/p&gt;
&lt;div class=&quot;aligncenter&quot;&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-01.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 01&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-02.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 02&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-02.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-03.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 03&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-03.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-04.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 04&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-04.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-05.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 05&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-05.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-06.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 06&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-06.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-07.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 07&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-07.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-08.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 08&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-08.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-09.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 09&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-09.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-10.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 10&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-10.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-11.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 11&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-11.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-12.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 12&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-12.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-13.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 13&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-13.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-14.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 14&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-14.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-15.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 15&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-15.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-16.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 16&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-16.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-17.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 17&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-17.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-18.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 18&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-18.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-19.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 19&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-19.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-20.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 20&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-20.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-21.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 21&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-21.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-22.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 22&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-22.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120509-23.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120509 23&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/doc/thumbs/20120509-23.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;顺便，5月2号官方在twitter上回复了一条关于资料片的消息，回复是...很快会有消息，不过除此之外并没有其它消息来源谈及资料片的时间。&lt;/p&gt;
&lt;p&gt;When can we expect first informations about the expansion for Heroes 6?&lt;/p&gt;
&lt;p&gt;We are on it right now, so we are going to announce it pretty soon :)!&lt;/p&gt;
&lt;p&gt;以及H6开场动画背景音乐：&lt;a href=&quot;http://www.heroworld.net/music/mmh6-An-Ancient-Storm-is-Rising.mp3&quot;&gt;（下载）&lt;/a&gt;：&lt;object type=&quot;application/x-shockwave-flash&quot; data=&quot;http://www.heroworld.net/music/mp3.swf&quot; width=&quot;300&quot; height=&quot;20&quot;&gt;
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&lt;/object&gt;&lt;/p&gt;</description>
	</item>
	<item>
		<title>魔法门：精英对决公布</title>
		<link>http://www.heroworld.net/news.php?id=1211</link>
		<guid>http://www.heroworld.net/news.php?id=1211</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=363270</comments> 
		<category>doc</category>
		<pubDate>Mon, 23 Apr 2012 16:34:53 GMT</pubDate>
		<description>&lt;a href=&quot;http://might-and-magic.ubi.com/duel-of-champions/en-GB/home/&quot;&gt;&lt;h2&gt;Might &amp;amp; Magic : Duel of Champions&lt;/h2&gt;&lt;/a&gt;
&lt;p&gt;『魔法门：精英对决』是一款由Ubisoft Quebec开发的免费在线卡片游戏，可运行于包括PC平台和iPad。&lt;/p&gt;
&lt;div class=&quot;aligncenter&quot;&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/doc/20120423-twitter.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;精英对决 - 20120423 twitter&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/images/news/20120423-twitter.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;aligncenter&quot;&gt;&lt;object type=&quot;application/x-shockwave-flash&quot; data=&quot;http://player.youku.com/player.php/sid/XMzg2MDI1ODA0/v.swf&quot; width=&quot;620&quot; height=&quot;388&quot;&gt;
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&lt;/object&gt;&lt;/div&gt;</description>
	</item>
	<item>
		<title>Heroes Community独家Q/A</title>
		<link>http://www.heroworld.net/news.php?id=1210</link>
		<guid>http://www.heroworld.net/news.php?id=1210</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=363131</comments> 
		<category>h6</category>
		<pubDate>Fri, 20 Apr 2012 14:41:19 GMT</pubDate>
		<description>&lt;p&gt;来源：&lt;a href=&quot;http://heroescommunity.com/viewthread.php3?TID=37541&quot;&gt;http://heroescommunity.com/viewthread.php3?TID=37541&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;译注：有些翻译上有个人主观态度和吐槽说法，会省略一些懒的翻的废话。&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Why all this silence following the game`s release? &lt;/li&gt;
&lt;li&gt;为什么游戏发行后如此的安静……？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;As you know by now, Black Hole is not working on Heroes VI anymore. Since the M&amp;amp;M team and Ubisoft was commited to continue to improve and enrich the game beyond the release date, we looked for a new studio to work on a patching plan. This led to a period during which we couldn`t communicate since too many things were uncertain, even for us. Fortunately, things are getting better and clearer now.&lt;/li&gt;
&lt;li&gt;你们知道的，在游戏发行后黑洞不再继续开发游戏，不过UBI基于榨干剩余价值的目的找了一个新的小组继续开发游戏，在这之间花了一些时间，其间的有些事情即使是UBI自身也无法确定，幸好现在一切清晰而且好多了。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;What future does this game have? Are you committed to work more on the Might &amp;amp; Magic brand or was H6 a flop that will discourage further involvement? &lt;/li&gt;
&lt;li&gt;这游戏的未来如何？你们会继续开发新的魔法门游戏么？H6的事情会不会对此有影响？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Heroes VI was generally a success, although we agree it is far from perfect. This is why we intend to continue supporting it and improving it in the coming months. We can say that we are going to keep the franchise alive and there are many news to come in the near future. We cannot be more precise as there are unannounced projects coming, and we can`t spoil it yet. &lt;/li&gt;
&lt;li&gt;H6（销量）基本上还是成功的，虽然我们也知道这离完美还很远。这也是为什么我们打算继续开发了完善游戏。我们会继续开发魔法门系列的游戏，并且不久的将来就会有相关消息。但我们还不能准确的说有哪些未公布项目既然到来（其实就是比如突袭者啊精英对决啥米的……）&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The announcement of monthly patches sounds hopeful but. The changes in 1.3 seem little, too little too late. How can this game be salvaged with small patches? Will there be major ones anytime soon? &lt;/li&gt;
&lt;li&gt;之前公布的每月补丁看起来不错，不过1.3好像改动不大，而且太慢了。这样子也像拯救这游戏？会不会一些大变化在后面的补丁里？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;There is no such thing as a &quot;small&quot; patch or a &quot;major&quot; patch. The number of issues solved by a patch is unrelated to their complexity. What seems a small patch to you can need a big amount of work, more than we initially expected  as we experienced firsthand with the 1.3 patch. Just remember we`re not talking about a small application with hundreds of lines of source code... but about a game with millions. Changing some lines in the source code can always break the game. Sometimes, there are unexplained side effects for which we need time to understand why they appeared and how to fix them. The important thing is, 1.3 won`t be the final patch and we are committed to continue improving the game as much as possible.&lt;/li&gt;
&lt;li&gt;没什么大补丁和小补丁之分，补丁的复杂性和解决和问题数量是没有直接关系的。有些看起来很小的补丁需要花费大时的工时，超过了我们初始的预期，比如1.3。我们讨论的不是那种只有几百行代码的小程序，而是数百万行，修改几行就可能导致游戏崩溃。有时候会有一些莫名其妙的问题需要我们花大量时间去寻找问题和解决问题。但是重要的是，1.3不是最终的补丁，我会们尽可能的完善游戏。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Can you share any of the planned changes? &lt;/li&gt;
&lt;li&gt;你们分享一些已经计划好的修正信息么？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;After the delays we faced with 1.3 we`d rather talk about these when we are completely sure we have everything in control. &lt;/li&gt;
&lt;li&gt;在经历了1.3的各种延迟后，我们觉得还是掌握一切再谈这个比较好……&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Why is the game still missing sim turns? It is one of the main factors that H6 online scene is dead. &lt;/li&gt;
&lt;li&gt;为啥米游戏还是没有同步回合？这可是为啥H6对战没人玩的主因之一。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Sim Turns is a very complex feature. It would be a great addition, and we know the online community is eagerly waiting for it. We have not ruled it out, but it won`t be added in one of the coming patches.&lt;/li&gt;
&lt;li&gt;同步回合是一项非常复杂的特性。这会是一项重要的附属，而且我们知道在线社区渴望这项功能。我们没有排除这个功能，但是这个不会在补丁中实现。（也就是要资料片……）&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The dynasty weapons seem more like a single player-focused feature. They are only available if you play online but if you do try to use them in multiplayer it becomes an impossible mission. Not everyone has access to all weapons due to different game versions (like collector`s edition items), they can start the map at max level which gives the advantage to those that grind them through the soulforge, you can change them at any time as long as they have been unlocked in the campaigns, giving a serious advantage to the players with most weapons, not to mention making creeping considerably easier. Spending resources on lengthy lore descriptions and unique abilities seems a bit of a waste if they cannot be properly used in multiplayer, can we hope for changes in their online use? &lt;/li&gt;
&lt;li&gt;国器看起来很像一项针对单机的特性，它们只能在在线时使用，但是如果你想在多人对战中使用就会…………不是所有人都拥有所有的国器。（省略废话一堆）……我们可以期望下国器在多人游戏中的修改么？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;It is important to realize that a vast majority of the Heroes players actually play only SP and are not interested in multiplayer, which explains why some content was tailored primarily for them.&lt;/li&gt;
&lt;li&gt;这个必需意识到大部分玩家只玩单机，不鸟对战，所以要有一些特性针对单机设计。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;We were promised a user-friendly and moddable map editor, which isn`t quite what we got. Have your priorities change?&lt;/li&gt;
&lt;li&gt;说好的好用的编辑器呢？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The map editor is the actual tool used by the developers to make the game. It is very powerful, but unfortunately the work to make it more accessible and user-friendly had to be put on hold to focus on finishing the actual game. However we still plan to improve it in the future.&lt;/li&gt;
&lt;li&gt;游戏本身还没做完，所以最近没空先搞好这部分。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Most fans will agree that the game`s interface is not very user-friendly. Examples of this are not getting a proper spellbook, windowed as opposed to full screens(hero/skill/town) not to mention how tiny everything looks. Are there any plans for improvement? &lt;/li&gt;
&lt;li&gt;游戏的操作界面感觉上不怎么样，比如魔法书，还有窗口化的英雄/技能/城镇窗口，一切看起来都很小。有修正的计划没？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;One of the challenges we faced when making H6 was creating an interface that could work on both 4:3 and 16:9 screens, since more and more players now play on widescreen monitors. The solution we and Black Hole came up with (fixes-sized windows at the center of the screen) was successful in some ways and not-so-much in others. On the specific topic of accessibility and user-friendliness, your mileage may vary. Some of us were replaying some older titles of the series recently, and found themselves missing some of interface features added by H6; Now we all agree the interface of Heroes VI lacks the &quot;magical flavor&quot; it used to have in the previous games. We`ll try to improve this whenever possible, starting by the fullscreen towns. In any case, this lesson has been clearly learnt for the future.&lt;/li&gt;
&lt;li&gt;（前注：从引擎选择时选择了FLASH作为UI方案就决定了H6的UI注定要囧）我们面对着一个很大的问题，就是制作UI时无法兼容4:3和16:9的显示器（因为FLASH的界面是固定比例的），要知道现在用的宽屏的越来越多了。所以最后窗口化而且固定在中间的界面是最兼容的方案。我们也知道这种界面相比以前缺少魔幻味，我们也尝试着尽可能的修改，从全屏城镇画面开始。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Where are the long-promised town screens? Could you share a deadline? &lt;/li&gt;
&lt;li&gt;很久前说好的城镇界面呢？有确定时间没？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Creating high-res 2D art is a long process. You have to find the good artists, design all the buildings, think about changes of the GUI, the aforementioned 4:3/16:9 conundrum; It took some time before we could start the actual production. The good news is, production is well under way, although we can`t give you an actual release date yet (we don`t want to jump the gun once more). What we can say is, they will be closer to the Heroes III town screens, they will be interactive, show all buildings and upgrades, and will be released in a future patch. &lt;/li&gt;
&lt;li&gt;制作一个高分辨率的2D城镇界面是个很长的过程，你需要好的画家，设计所有建筑，GUI的改变，分辨率的兼容。在实际开始制作前花费了不少的时间。好消息是顺利开发中，坏消息是不知道啥时候能好（我们不想再次走火）。我们能说的是，比较接近于H3的风格，可交互式的，显示所有的建筑，以及升级，并且会在某个补丁中添加。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;One of the major flaws of H6 was the skill system. Not only was it poorly implemented and balanced but most of its choices are close to meaningless. For example: Luck`s Favoured I giving ＋2 luck for 2% extra chance to get 50% more damage. Assailant I giving ＋1 attack for roughly 2% more damage. Toughness giving ＋2% to your army hp. Siege master giving ＋1 structural dmg when you cannot even target specific walls. Such skills have minor to no impact on the game and as such they are not very appealing choices. Can we hope for a redesign of the system or at the very least making the skills similar in terms of usefulness/significance?&lt;/li&gt;
&lt;li&gt;H6还有一个大的缺陷就是技能系统，渣平衡，很多技能基本没啥意义。你们会重新设计技能系统么？至少使某些技能更有用些更有意义些？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The skill system is clearly one of our big areas where we want to make improvements, but it`s too early to talk about specifics yet. We can tell you that work is ongoing to improve the overall balance of the skills, and this is something that will be addressed in some of the future patches.&lt;/li&gt;
&lt;li&gt;技能系统自然是我们最想改善的系统，不过现在谈这个还为时过早。不过技能的整体平衡修正一直在补丁中。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;All might and magic classes play in about the same manner other than the different class-available magic schools and being barred from the magic and might tier 3 skills respectively. They all have access to the same might skills and exactly the same spells assuming they have the same magic schools which makes the gameplay far from diverse.. Do you plan to change this? &lt;/li&gt;
&lt;li&gt;你们会修改魔武职业的可学技能范围么？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;We are reviewing several options to promote the differences between Might and Magic heroes, and also between the Factions themselves. However it is a more complex area and we cannot promise these particular changes will be part of the announced patches.&lt;/li&gt;
&lt;li&gt;我们重审过，这个很复杂，我们无法许诺将来的补丁中会有这种修改。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;While healing is overused and can offer a virtually no-casualties game(by the time you meet your opponent), destructive spells remain fairly weak. What are your plans on remedying the situation?&lt;/li&gt;
&lt;li&gt;治疗魔法的过度使用使的游戏太容易无损，伤害魔法又太弱了，这方面你们会怎么改？（这个TMD都问了多少次了……）&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Making healing spells weaker and destructive spells stronger is one of our goals. We are still reviewing various options for doing it properly. One of these would also include reducing the resilience of the Core units to make them more vulnerable, notably to destructive spells. These changes will be addressed in the coming patches.&lt;/li&gt;
&lt;li&gt;削弱治疗魔法和增强伤害魔法是我们计划中的事。还有削弱核心兵种的厚实程度，间接提升伤害魔法的效果，后面的补丁将会包含这些内容。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Many will agree that weakening certain spells by applying stricter cooldown limitations or even reducing their use to 1-2 charges makes them less enjoyable. Certain spells like mass healing/regeneration/stand your ground are already weak enough - especially as the game progresses - so what is the point of further limiting them? Would it not be better to rebalance such spells in other ways?&lt;/li&gt;
&lt;li&gt;增加某些魔法的冷却回合和限定使用次数的确会使游戏变的更有趣，比如治疗之类的，不过还有没其它的平衡方法？&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;This is linked to the overall ongoing work on the skills and balance. &lt;/li&gt;
&lt;li&gt;这个和技能系统的整体平衡有关。（……）&lt;/li&gt;
&lt;/ul&gt;</description>
	</item>
	<item>
		<title>1.3补丁上线</title>
		<link>http://www.heroworld.net/news.php?id=1209</link>
		<guid>http://www.heroworld.net/news.php?id=1209</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=363012</comments> 
		<category>h6</category>
		<pubDate>Tue, 17 Apr 2012 18:40:15 GMT</pubDate>
		<description>&lt;p&gt;&lt;a href=&quot;http://static2.cdn.ubi.com/patches/HOMM6/hmm6_digital_1.3_efigs.exe&quot;&gt;http://static2.cdn.ubi.com/patches/HOMM6/hmm6_digital_1.3_efigs.exe&lt;/a&gt;，52.11M&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://forums.ubi.com/showthread.php/667400-Patch-1-3-is-going-to-be-live-tonight&quot;&gt;http://forums.ubi.com/showthread.php/667400-Patch-1-3-is-going-to-be-live-tonight&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;quote&quot;&gt;We would like to take this opportunity to confirm that Black Hole is no longer working on Heroes VI, and I am very happy to introduce you to the studio we are now collaborating with: Limbic Entertainment, from Germany. &lt;/p&gt;
&lt;p&gt;官方确认结束与黑洞的合作，H6的后续开发将由德国制作组Limbic Entertainment接手……&lt;/p&gt;
&lt;p&gt;1.3补丁更新内容如下（比之前公布有所出入，多了一条自动匹配，少了狮鹫和伊琳娜以及地图编辑器和配音加速问题）：&lt;/p&gt;



&lt;h2&gt;在线特性 - Online features&lt;/h2&gt;

&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Auto-matchmaking: let the game find an opponent for you.&lt;/li&gt;
&lt;li&gt;自动配对：帮你自动寻找一位对手；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Invite Friends: you`ll be able to invite players from your friend list directly in-game.&lt;/li&gt;
&lt;li&gt;邀请好友：你可以从你的好友列表中直接邀请好友加入游戏；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen.&lt;/li&gt;
&lt;li&gt;官方地图标签：官方地图在地图选择列表将会高亮显示；&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;Bug修正 - Bugs fixes&lt;/h2&gt;
&lt;h3&gt;能力/游戏性/战役 - Abilities/Gameplay/Campaign&lt;/h3&gt;

&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Sanctuary - The &quot;Challenge&quot; ability has no functionality.&lt;/li&gt;
&lt;li&gt;瀛洲 - 剑师的『挑战』能力无效的问题；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Sanctuary - The &quot;Trail of Clouds&quot; will completely stop the movement of enemy units that attempt to cross its area of effect.&lt;/li&gt;
&lt;li&gt;瀛洲 - 圣麒麟的『云迹』能力将会在敌方单位试图穿越影响区域时彻底停下对方；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.&lt;/li&gt;
&lt;li&gt;主菜单 - 声誉能力上的浮动提示内容没有显示其对应的能力派系；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Necropolis - Wasting Grounds does not award the bonus stated in its description.&lt;/li&gt;
&lt;li&gt;墓园 - 特殊建筑『蛮荒之地』没有描述中的效果；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Campaign -The primary quest &quot;The Choice&quot; will not complete when the user upgrades his reputation after visiting an Arena.&lt;/li&gt;
&lt;li&gt;战役 - 主线任务『抉择』（选血/泪系）将不会在访问竞技场后完成；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh.&lt;/li&gt;
&lt;li&gt;战役 - 英雄无法访问纳-赫莱士附近的那个龙络（双倍基础魔法值）；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map.&lt;/li&gt;
&lt;li&gt;战役 - 『丰饶之木』这张地图上的资源生成在中岛外；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs.&lt;/li&gt;
&lt;li&gt;战役 - 玩家无法在点击其它战役标签后选择终章英雄；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The Unyelding trait the user receives for finishing the Sanctuary campaign does not work.&lt;/li&gt;
&lt;li&gt;瀛洲战役结束后获得的王国特性『百折不屈』无效；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.&lt;/li&gt;
&lt;li&gt;据点战役中通过『蠕虫剁手』成就获得的王国特性『野蛮人英雄』没有如同描述中的效果；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Create Hero panel`s class specific ability name is not localized.&lt;/li&gt;
&lt;li&gt;创建英雄面板中的职业能力的名称没有本地化；&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;多人游戏 - Multiplayer&lt;/h3&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;The player that is attacked during a Multiplayer session by another player can`t complete any Combat Achievements during that battle.&lt;/li&gt;
&lt;li&gt;多人游戏的战斗无法完成任何的战斗成就；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;During Siege, one of the player remains on the map if the other player exit the session.&lt;/li&gt;
&lt;li&gt;攻城时有一方会在结束依然停留在战场地图上；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.&lt;/li&gt;
&lt;li&gt;如果玩家在因失去所有城镇7天后失败，他将获得由AI完成的成就……&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;There was no confirmation dialog when kicking another player from the lobby.&lt;/li&gt;
&lt;li&gt;在大厅中踢飞一个玩家没有确认提示；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Some of multiplayer map name is displayed to English.&lt;/li&gt;
&lt;li&gt;有一些多人地图的名字固定显示为英文；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game.&lt;/li&gt;
&lt;li&gt;在不是所有之前的玩家都重新加入的情况下读取的多人游戏存档，会导致游戏无法结束；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The user that does not join a loaded game will still have his assets in the game.&lt;/li&gt;
&lt;li&gt;如果玩家没有加入续盘，该游戏将会保留其？；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection&lt;/li&gt;
&lt;li&gt;如果玩家在续盘时掉线将会在无限卡在载入界面；&lt;/li&gt;
&lt;/ul&gt;


&lt;h3&gt;聚合点 - Conflux&lt;/h3&gt;

&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level.&lt;/li&gt;
&lt;li&gt;玩家在达到新的等级依然无法购买新的祈愿坛条目，需要再升1级方可；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The information provided when using &quot;Compare&quot; is incomplete.&lt;/li&gt;
&lt;li&gt;在对比功能未完成时预备对应信息；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile after choosing Compare achievements option from the Friends list.&lt;/li&gt;
&lt;li&gt;如果在切换到在线资料标签前在好友列表上使用对比成就功能会导致显示的在线资料是之前选择的好友的。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The Player statistics transfer from one player to another after using the &quot;Compare&quot; and &quot;Details&quot; .&lt;/li&gt;
&lt;li&gt;在使用对比和细节功能后玩家的统计信息会从一个玩家资料上传递到另一个玩家的资料上；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;When selecting the &quot;View online profile&quot; option for a friend from the friends list, the achievements list shown remains the one of the user.&lt;/li&gt;
&lt;li&gt;当在好友列表使用查看在线资料时，成就列表信息会保留给其它的玩家；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The confirmation message received when trying to remove an active widget is not localized.&lt;/li&gt;
&lt;li&gt;当试图移除一个激活的应用时弹出的确认提示没有本地化；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The user cannot see the details and compare the achievements with the other in &quot;leaderboards&quot; and &quot;friends&quot;.&lt;/li&gt;
&lt;li&gt;玩家无法对排行榜或者好友使用对比成就功能，以及查看详细细节；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears.&lt;/li&gt;
&lt;li&gt;在掉线后转回主界面时，会显示一段debug错误信息并导致主界面背景消失；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The user is unable to load any save while in game, after reconnecting to the Internet.&lt;/li&gt;
&lt;li&gt;玩家会在掉线重联服务器后无法读档；&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;其它 - Various&lt;/h3&gt;

&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;None of the artifacts present in the Artifact Merchant menu has a description.&lt;/li&gt;
&lt;li&gt;宝物商店的宝物没有效果描述；&lt;/li&gt;
&lt;/ul&gt;
&lt;p class=&quot;acc&quot;&gt;比起之前公布的少掉的：&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Haven - The Imperial Griffin creature can use its special ability while frozen.&lt;/li&gt;
&lt;li&gt;圣堂 - 皇家狮鹫可以在被冻结的情况下使用其特殊能力；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The custom hero changes into Irina at the beginning of Sanctuary 2.&lt;/li&gt;
&lt;li&gt;瀛洲战役第二关时自定义的英雄会变回默认的伊琳娜；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The sound FX is distorted when modifying the movement of the AI, units and Hero.&lt;/li&gt;
&lt;li&gt;在加快AI，单位，英雄的移动速度后，音效变的扭曲；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;None of the artifacts present in the Artifact Merchant menu has a description.&lt;/li&gt;
&lt;li&gt;宝物商店的宝物没有效果描述；&lt;/li&gt;
&lt;/ul&gt;</description>
	</item>
	<item>
		<title>新种族公布！Forge is back!</title>
		<link>http://www.heroworld.net/news.php?id=1208</link>
		<guid>http://www.heroworld.net/news.php?id=1208</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=362387</comments> 
		<category>h6</category>
		<pubDate>Sun, 01 Apr 2012 11:58:29 GMT</pubDate>
		<description>&lt;p&gt;来源：&lt;a href=&quot;http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-42788&amp;amp;ct=tcm:6-231-32&quot;&gt;http://might-and-magic.ubi.com/heroes-6/en-GB/&lt;/a&gt;&lt;/p&gt;
&lt;div class=&quot;aligncenter&quot;&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/creature_AF_Forge_Back.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - creature AF Forge Back&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/images/news/20120401-Forge.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/creature_AF_Forge_Grunt.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - creature AF Forge Grunt&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/creature_AF_Forge_Grunt.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/creature_AF_Forge_JumpSoldier.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - creature AF Forge JumpSoldier&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/creature_AF_Forge_JumpSoldier.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/creature_AF_Forge_Pyro.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - creature AF Forge Pyro&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/creature_AF_Forge_Pyro.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/creature_AF_Forge_Tank.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - creature AF Forge Tank&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/creature_AF_Forge_Tank.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;四种兵分别是咕噜兵（Grunt，gun-slinging）、喷射飞行兵（ Jump Soldier，jet-packing）、纵火兵（Pyro，flame-throwing）、飞弹坦克（Tank，missile-shooting）……&lt;/p&gt;
&lt;p&gt;这个种族最初出现于英雄无敌3末日之刃资料片因玩家强烈反对而被砍的铸造族……&lt;/p&gt;
&lt;p class=&quot;quote&quot;&gt;Eagerly awaited by the fans of Might &amp;amp; Magic since the days of Heroes III, the Forge has finally found its way back into Heroes! The discovery of a crashed spaceship on Ashan leads to a fierce battle to control and exploit the technological wonders of this mysterious starfaring race. Out of the cosmic ashes, a new Faction is born, the ultimate merge between Magic and Tech: THE FORGE!&lt;/p&gt;
&lt;div class=&quot;aligncenter&quot;&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h3/creature_forge_1.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌3 - creature forge 1&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h3/thumbs/creature_forge_1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h3/creature_forge_6.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌3 - creature forge 6&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h3/thumbs/creature_forge_6.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h3/creature_forge_4.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌3 - creature forge 4&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h3/thumbs/creature_forge_4.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h3/creature_forge_5.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌3 - creature forge 5&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h3/thumbs/creature_forge_5.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</description>
	</item>
	<item>
		<title>1.3跳票至下周</title>
		<link>http://www.heroworld.net/news.php?id=1207</link>
		<guid>http://www.heroworld.net/news.php?id=1207</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=362254</comments> 
		<category>h6</category>
		<pubDate>Thu, 29 Mar 2012 15:23:13 GMT</pubDate>
		<description>&lt;p&gt;&lt;a href=&quot;http://www.facebook.com/MightandMagic/posts/10150697982414588&quot;&gt;http://www.facebook.com/MightandMagic/posts/10150697982414588&lt;/a&gt;&lt;/p&gt;
&lt;div class=&quot;quote&quot;&gt;&lt;p&gt;Hello Heroes,&lt;/p&gt;
&lt;p&gt;Patch 1.3 is on its way, but unfortunately it’ll arrive a bit later than expected. It will be available next week.&lt;/p&gt;
&lt;p&gt;We apologize for this delay, but we are sure this update will be worth the wait.&lt;/p&gt;
&lt;p&gt;Best regards, The M&amp;amp;M team.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;1.3补丁要跳票到下周，或者说是....下个月，这群人什么效率啊……&lt;/p&gt;</description>
	</item>
	<item>
		<title>织命女手办</title>
		<link>http://www.heroworld.net/news.php?id=1206</link>
		<guid>http://www.heroworld.net/news.php?id=1206</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=361773</comments> 
		<category>h6</category>
		<pubDate>Fri, 16 Mar 2012 06:44:13 GMT</pubDate>
		<description>&lt;div class=&quot;aligncenter&quot;&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6f/tanxibilei_FateWeaver_1.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6 Fanart - tanxibilei FateWeaver 1&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6f/thumbs/tanxibilei_FateWeaver_1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6f/tanxibilei_FateWeaver_2.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6 Fanart - tanxibilei FateWeaver 2&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6f/thumbs/tanxibilei_FateWeaver_2.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6f/tanxibilei_FateWeaver_3.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6 Fanart - tanxibilei FateWeaver 3&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6f/thumbs/tanxibilei_FateWeaver_3.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6f/tanxibilei_FateWeaver_4.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6 Fanart - tanxibilei FateWeaver 4&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6f/thumbs/tanxibilei_FateWeaver_4.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;看起来还是挺赞的，有爱的自己点&lt;a href=&quot;http://blog.sina.com.cn/s/blog_67e5ceba01013p31.html&quot;&gt;这里&lt;/a&gt;。&lt;/p&gt;</description>
	</item>
	<item>
		<title>图党上图第N季</title>
		<link>http://www.heroworld.net/news.php?id=1205</link>
		<guid>http://www.heroworld.net/news.php?id=1205</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=361579</comments> 
		<category>h6</category>
		<pubDate>Sun, 11 Mar 2012 02:42:02 GMT</pubDate>
		<description>&lt;p&gt;发图前发份无营养的无聊的蛋疼&lt;a href=&quot;http://www.gamerhome.net/bbs/viewthread.php?tid=361505&quot;&gt;Q/A&lt;/a&gt;，来源：&lt;a href=&quot;http://www.heroesofmightandmagic.es/portal/index.php?module=HeroesVI&amp;amp;type=user&amp;amp;func=viewarticles&amp;amp;aid=13&quot;&gt;Torre de Marfil&lt;/a&gt;。&lt;/p&gt;
&lt;div class=&quot;aligncenter&quot;&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/adventure_DragonUtopia.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - adventure DragonUtopia&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/adventure_DragonUtopia.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/town_Dungeon_Akos.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - town Dungeon Akos&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/town_Dungeon_Akos.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/hero_Unique_Dungeon_Cate_DK.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - hero Unique Dungeon Cate DK&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/hero_Unique_Dungeon_Cate_DK.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/symbol_Inferno_Color.png&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - symbol Inferno Color&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/symbol_Inferno_Color.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/creature_Haven_Champion_Celestial_1.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - creature Haven Champion Celestial 1&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/creature_Haven_Champion_Celestial_1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/creature_Haven_Core_Sister_1.png&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - creature Haven Core Sister 1&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/creature_Haven_Core_Sister_1.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/creature_Sanctuary_Elite_Kensei_1.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - creature Sanctuary Elite Kensei 1&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/creature_Sanctuary_Elite_Kensei_1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/artwork/h6/creature_Sanctuary_Elite_SpringSpirit_1.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6原画 - creature Sanctuary Elite SpringSpirit 1&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/artwork/h6/thumbs/creature_Sanctuary_Elite_SpringSpirit_1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</description>
	</item>
	<item>
		<title>H6补丁计划及1.3细节</title>
		<link>http://www.heroworld.net/news.php?id=1204</link>
		<guid>http://www.heroworld.net/news.php?id=1204</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=361174</comments> 
		<category>h6</category>
		<pubDate>Mon, 27 Feb 2012 17:51:48 GMT</pubDate>
		<description>&lt;p&gt;来源：&lt;a href=&quot;http://www.facebook.com/notes/might-magic/heroes-6-patch-communication-starting-with-the-patch-13/394021367290500&quot;&gt;Facebook&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;在各种场面话之后（英文原文主页见评论，论坛见沙发），1.3到1.7补丁的预计时间是：&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;1.3 will be released on second half of March，三月中旬；&lt;/li&gt;
&lt;li&gt;1.4, end of April，四月底；&lt;/li&gt;
&lt;li&gt;1.5, end of June，六月底；&lt;/li&gt;
&lt;li&gt;1.6, end of July，七月底；&lt;/li&gt;
&lt;li&gt;1.7, end of August，八月底。&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;以及1.3的一些补丁细节：&lt;/p&gt;

&lt;h2&gt;在线特性 - Online features&lt;/h2&gt;

&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Invite Friends: you`ll be able to invite players from your friend list directly in-game.&lt;/li&gt;
&lt;li&gt;邀请好友：你可以从你的好友列表中直接邀请好友加入游戏；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen.&lt;/li&gt;
&lt;li&gt;官方地图标签：官方地图在地图选择列表将会高亮显示；&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;Bug修正 - Bugs fixes&lt;/h2&gt;
&lt;h3&gt;能力/游戏性/战役 - Abilities/Gameplay/Campaign&lt;/h3&gt;

&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Sanctuary - The &quot;Challenge&quot; ability has no functionality.&lt;/li&gt;
&lt;li&gt;瀛洲 - 剑师的『挑战』能力无效的问题；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Sanctuary - The &quot;Trail of Clouds&quot; will completely stop the movement of enemy units that attempt to cross its area of effect.&lt;/li&gt;
&lt;li&gt;瀛洲 - 圣麒麟的『云迹』能力将会在敌方单位试图穿越影响区域时彻底停下对方；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Haven - The Imperial Griffin creature can use its special ability while frozen.&lt;/li&gt;
&lt;li&gt;圣堂 - 皇家狮鹫可以在被冻结的情况下使用其特殊能力；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.&lt;/li&gt;
&lt;li&gt;主菜单 - 声誉能力上的浮动提示内容没有显示其对应的能力派系；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Necropolis - Wasting Grounds does not award the bonus stated in its description.&lt;/li&gt;
&lt;li&gt;墓园 - 特殊建筑『蛮荒之地』没有描述中的效果；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Campaign -The primary quest &quot;The Choice&quot; will not complete when the user upgrades his reputation after visiting an Arena.&lt;/li&gt;
&lt;li&gt;战役 - 主线任务『抉择』（选血/泪系）将不会在访问竞技场后完成；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh.&lt;/li&gt;
&lt;li&gt;战役 - 英雄无法访问纳-赫莱士附近的那个龙络（双倍基础魔法值）；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map.&lt;/li&gt;
&lt;li&gt;战役 - 『丰饶之木』这张地图上的资源生成在中岛外；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs.&lt;/li&gt;
&lt;li&gt;战役 - 玩家无法在点击其它战役标签后选择终章英雄；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The Unyelding trait the user receives for finishing the Sanctuary campaign does not work.&lt;/li&gt;
&lt;li&gt;瀛洲战役结束后获得的王国特性『百折不屈』无效；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.&lt;/li&gt;
&lt;li&gt;据点战役中通过『蠕虫剁手』成就获得的王国特性『野蛮人英雄』没有如同描述中的效果；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The custom hero changes into Irina at the beginning of Sanctuary 2.&lt;/li&gt;
&lt;li&gt;瀛洲战役第二关时自定义的英雄会变回默认的伊琳娜；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Create Hero panel`s class specific ability name is not localized.&lt;/li&gt;
&lt;li&gt;创建英雄面板中的职业能力的名称没有本地化；&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;多人游戏 - Multiplayer&lt;/h3&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;The player that is attacked during a Multiplayer session by another player can`t complete any Combat Achievements during that battle.&lt;/li&gt;
&lt;li&gt;多人游戏的战斗无法完成任何的战斗成就；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;During Siege, one of the player remains on the map if the other player exit the session.&lt;/li&gt;
&lt;li&gt;攻城时有一方会在结束依然停留在战场地图上；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.&lt;/li&gt;
&lt;li&gt;如果玩家在因失去所有城镇7天后失败，他将获得由AI完成的成就……&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;There is no confirmation dialog when kicking another player from the lobby.&lt;/li&gt;
&lt;li&gt;在大厅中踢飞一个玩家没有确认提示；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Some of multiplayer map name is displayed to English.&lt;/li&gt;
&lt;li&gt;有一些多人地图的名字固定显示为英文；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game.&lt;/li&gt;
&lt;li&gt;在不是所有之前的玩家都重新加入的情况下读取的多人游戏存档，会导致游戏无法结束；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The user that does not join a loaded game will still have his assets in the game.&lt;/li&gt;
&lt;li&gt;如果玩家没有加入续盘，该游戏将会保留其？；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection&lt;/li&gt;
&lt;li&gt;如果玩家在续盘时掉线将会在无限卡在载入界面；&lt;/li&gt;
&lt;/ul&gt;


&lt;h3&gt;聚合点 - Conflux&lt;/h3&gt;

&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level.&lt;/li&gt;
&lt;li&gt;玩家在达到新的等级依然无法购买新的祈愿坛条目，需要再升1级方可；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The information provided when using &quot;Compare&quot; is incomplete.&lt;/li&gt;
&lt;li&gt;在对比功能未完成时预备对应信息；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile after choosing Compare achievements option from the Friends list.&lt;/li&gt;
&lt;li&gt;如果在切换到在线资料标签前在好友列表上使用对比成就功能会导致显示的在线资料是之前选择的好友的。&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The Player statistics transfer from one player to another after using the &quot;Compare&quot; and &quot;Details&quot; .&lt;/li&gt;
&lt;li&gt;在使用对比和细节功能后玩家的统计信息会从一个玩家资料上传递到另一个玩家的资料上；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;When selecting the &quot;View online profile&quot; option for a friend from the friends list, the achievements list shown remains the one of the user.&lt;/li&gt;
&lt;li&gt;当在好友列表使用查看在线资料时，成就列表信息会保留给其它的玩家；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The confirmation message received when trying to remove an active widget is not localized.&lt;/li&gt;
&lt;li&gt;当试图移除一个激活的应用时弹出的确认提示没有本地化；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The user cannot see the details and compare the achievements with the other in &quot;leaderboards&quot; and &quot;friends&quot;.&lt;/li&gt;
&lt;li&gt;玩家无法对排行榜或者好友使用对比成就功能，以及查看详细细节；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears.&lt;/li&gt;
&lt;li&gt;在掉线后转回主界面时，会显示一段debug错误信息并导致主界面背景消失；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The user is unable to load any save while in game, after reconnecting to the Internet.&lt;/li&gt;
&lt;li&gt;玩家会在掉线重联服务器后无法读档；&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;其它 - Various&lt;/h3&gt;

&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Map Editor - The maps created with the Editor do not appear in the Multiplayer game lobby.&lt;/li&gt;
&lt;li&gt;地图编辑器 - 创建的地图无法在多人地图列表里显示；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The sound FX is distorted when modifying the movement of the AI, units and Hero.&lt;/li&gt;
&lt;li&gt;在加快AI，单位，英雄的移动速度后，音效变的扭曲；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;None of the artifacts present in the Artifact Merchant menu has a description.&lt;/li&gt;
&lt;li&gt;宝物商店的宝物没有效果描述；&lt;/li&gt;
&lt;/ul&gt;</description>
	</item>
	<item>
		<title>Gods &amp; Kings! 文明5资料片</title>
		<link>http://www.heroworld.net/news.php?id=1203</link>
		<guid>http://www.heroworld.net/news.php?id=1203</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=360667</comments> 
		<category>civ5</category>
		<pubDate>Thu, 16 Feb 2012 16:07:04 GMT</pubDate>
		<description>&lt;p&gt;消息来源：&lt;a href=&quot;http://www.2kgames.com/blog/civilization-v-expansion-pack-announced&quot;&gt;2K Games&lt;/a&gt;，&lt;a href=&quot;http://www.civclub.net/bbs/viewthread.php?tid=99476&quot;&gt;塞爱维(CIV)文明联盟&lt;/a&gt;&lt;/p&gt;
&lt;div class=&quot;aligncenter&quot;&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/civ5/20120216-01.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;文明5 - 20120216 01&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/civ5/thumbs/20120216-01.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/civ5/20120216-02.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;文明5 - 20120216 02&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/civ5/thumbs/20120216-02.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/civ5/20120216-03.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;文明5 - 20120216 03&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/civ5/thumbs/20120216-03.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/civ5/20120216-09.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;文明5 - 20120216 09&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/civ5/thumbs/20120216-09.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/civ5/20120216-04.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;文明5 - 20120216 04&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/civ5/thumbs/20120216-04.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/civ5/20120216-05.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;文明5 - 20120216 05&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/civ5/thumbs/20120216-05.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/civ5/20120216-06.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;文明5 - 20120216 06&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/civ5/thumbs/20120216-06.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/civ5/20120216-08.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;文明5 - 20120216 08&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/civ5/thumbs/20120216-08.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;div class=&quot;quote&quot;&gt;
&lt;p&gt;&lt;a href=&quot;http://www.civclub.net/bbs/viewthread.php?tid=99476&quot;&gt;http://www.civclub.net/bbs/viewthread.php?tid=99476&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/civ5/20120216-07.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;文明5 - 20120216 07&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/civ5/thumbs/20120216-07.jpg&quot; align=&quot;right&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;主设计师为Ed Beach。他是著名的桌面兵棋游戏设计师，对于《文明》系列而言，他制作了《文明3：征服》中的几个剧情与《文明5》至今全部的DLC剧情。&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;重新设计战斗系统，强调军队构成，海上也有近战部队；&lt;/li&gt;
&lt;li&gt;强化外交，增加谍报系统；&lt;/li&gt;
&lt;li&gt;宗教，宗教的教规由玩家制定，“信仰”是一种新资源；&lt;/li&gt;
&lt;li&gt;两种新城邦，宗教与商业城邦，新的城邦任务系统；&lt;/li&gt;
&lt;li&gt;9个新文明，包括荷兰（威廉），凯尔特（博迪卡），玛雅（巴加尔）；&lt;/li&gt;
&lt;li&gt;27个新单位，13种新建筑，9个新奇观；&lt;/li&gt;
&lt;li&gt;3个剧情地图：罗马的衰落，中世纪，维多利亚时代的蒸汽朋克。&lt;/li&gt;&lt;/ul&gt;
&lt;/div&gt;</description>
	</item>
	<item>
		<title>Conquest of Elysium III</title>
		<link>http://www.heroworld.net/news.php?id=1202</link>
		<guid>http://www.heroworld.net/news.php?id=1202</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=360505</comments> 
		<category>ot</category>
		<pubDate>Sun, 12 Feb 2012 10:22:31 GMT</pubDate>
		<description>&lt;p&gt;最近各种冷清，有人来推荐游戏，于是顺手发了……&lt;/p&gt;
&lt;div class=&quot;aligncenter&quot;&gt;&lt;a href=&quot;http://www.heroworld.net/images/news/20120212-beholder.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;主页更新
 - 20120212 beholder&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/images/news/thumbs/20120212-beholder.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/images/news/20120212-demon.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;主页更新
 - 20120212 demon&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/images/news/thumbs/20120212-demon.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/images/news/20120212-dracolion.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;主页更新
 - 20120212 dracolion&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/images/news/thumbs/20120212-dracolion.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.heroworld.net/images/news/20120212-recruit.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;主页更新
 - 20120212 recruit&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/images/news/thumbs/20120212-recruit.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;quote&quot;&gt;
&lt;p&gt;&lt;a href=&quot;http://www.illwinter.com/coe3/&quot;&gt;官方主页&lt;/a&gt;，&lt;a href=&quot;http://www.illwinter.com/coe3/screenshots.html&quot;&gt;截图&lt;/a&gt;，&lt;a href=&quot;http://www.desura.com/games/conquest-of-elysium-3&quot;&gt;Desura&lt;/a&gt;，&lt;a href=&quot;http://v.youku.com/v_show/id_XMzUxNjIwNDI4.html&quot;&gt;基础操作视频&lt;/a&gt;，&lt;a href=&quot;http://v.youku.com/v_show/id_XMzUxNjI4Njcy.html&quot;&gt;死灵法师职业介绍视频&lt;/a&gt;，&lt;a href=&quot;http://v.youku.com/v_show/id_XMzUxNjI2Mjcy.html&quot;&gt;其他视频&lt;/a&gt;，&lt;a href=&quot;http://bbs.3dmgame.com/thread-2860083-1-1.html&quot;&gt;3DM帖子&lt;/a&gt;，&lt;a href=&quot;http://blog.sina.com.cn/s/blog_3f7634e80100v2jq.html&quot;&gt;COEII职业介绍&lt;/a&gt;。&lt;/p&gt;
&lt;p&gt;也许你已经注意到了，COE3游戏并没有绚丽精致的图片，但作为奇幻老派学院战棋游戏，其内容是相当丰富的（玩过Dominion系列游戏的都知道），如果到这里已经接受不了画面的话，建议别往下阅读了，以下是某群万年新人之友的介绍。&lt;/p&gt;
&lt;p&gt;创造了Dominions系列的illwinter，是一个由两个瑞典人分工合作的独立游戏制作室，Kristoffer.Osterman负责美工，例如地图，人物、装备点绘，Johan Karlsson负责程序设计，Dominions系列自问世以来，以其独特的视角、宽广的自由度、较深的战略布局和特殊的联机同时回合制，吸引了广大奇幻战略爱好者的眼光，虽然受大量英文和画面不讨好所限，未能广泛流传开来，但每一个深入其中的玩家都能够感到Dominions系列给自己带来的无穷乐趣。&lt;/p&gt;
&lt;p&gt;除了Dominions系列以外，illwinter还曾经在1997年制作并发布了Conquest of Elysium系列的第一作（以下简称COE，这是第一个发售版本，所以没有COE1的存在），并在2007年的时候通过当时的发行商Shrapnelgames，将游戏&lt;a href=&quot;http://download.shrapnelgames.com/downloads/coe2_2007.zip&quot;&gt;免费释放&lt;/a&gt;出来。&lt;/p&gt;
&lt;p&gt;COE和Dominions虽然同为奇幻背景，但是游戏方式却各有不同，相较于Dominions侧重于战略战术，COE则更偏重于RPG的部分，实际上玩起来，更类似于英雄无敌和魔法之王这两款游戏的集合体。&lt;/p&gt;
&lt;p&gt;在2007年COE2刚刚免费放出的时候，一些人根本无法接受其画面，和FC类似的画面效果，即便是再好的游戏也无法吸引玩家的目光，也许出于此种考量，illwinter开始制作COE3，并于2011年9月正式宣布，2012年1月20日，开始在在线购买网站&lt;a href=&quot;http://www.desura.com/games/conquest-of-elysium-3&quot;&gt;Desura&lt;/a&gt;预售。&lt;/p&gt;
&lt;/div&gt;</description>
	</item>
	<item>
		<title>I`m DEAD</title>
		<link>http://www.heroworld.net/news.php?id=1201</link>
		<guid>http://www.heroworld.net/news.php?id=1201</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=359784</comments> 
		<category>h6</category>
		<pubDate>Thu, 02 Feb 2012 15:50:21 GMT</pubDate>
		<description>&lt;p&gt;&lt;img src=&quot;http://heroes-6-conflux.uk.ubi.com/gamercard/ee0b4d76cdace23c21fd5acf1a5893ef.png&quot;  class=&quot;noshadow Fright&quot; alt=&quot;&quot; /&gt;最近各种没动力，，所以啥也没更……&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ubi开放了Conflux系统的&lt;a href=&quot;http://heroes-6-conflux.uk.ubi.com/&quot;&gt;在线查看功能&lt;/a&gt;，不过由于国服的数据是独立的，所以是读不出来的，至于以后能不能另外弄上就不得而知了……所以我也一直没更，到今天才顺手提一句……&lt;/li&gt;
&lt;li&gt;UBI部分服务需要调整服务器，H6的战网服务器在受&lt;a href=&quot;http://static2.cdn.ubi.com/transition/details/&quot;&gt;影响的范围&lt;/a&gt;内，时间上为美国东部时间2月7号20点（February 7 at 8 p.m. EST）开始转移服务器，按13小时时差算是北京时间8号（周三）早上9点，会持续约数小时（据说……）。&lt;/li&gt;
&lt;/ul&gt;</description>
	</item>
	<item>
		<title>January 5th! patch 1.2.1</title>
		<link>http://www.heroworld.net/news.php?id=1200</link>
		<guid>http://www.heroworld.net/news.php?id=1200</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=358713</comments> 
		<category>h6</category>
		<pubDate>Thu, 05 Jan 2012 09:35:01 GMT</pubDate>
		<description>&lt;p&gt;消息来源：&lt;a href=&quot;http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-36457&amp;amp;ct=tcm:6-231-32&quot;&gt;http://might-and-magic.ubi.com/heroes-6/&lt;/a&gt;&lt;/p&gt;
&lt;p class=&quot;quote&quot;&gt;The patch 1.2.1 will be released on January 5th!&lt;/p&gt;
&lt;p&gt;补丁时间大约就是今天或者明天了。&lt;/p&gt;
&lt;ul class=&quot;acc&quot;&gt;
&lt;li&gt;What the fixed bug is about?
&lt;div class=&quot;green&quot;&gt;It appeared with the release of 1.2 patch that achievement could be copied from one user to another by using the Compare Profile feature. That means that a further advanced player could regress by comparing his achievement with those of a less advanced player. This only affects achievement and no other part of player profile.1.2.1 patch fixes this bug and now prevents achievements to be copied.&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;这补丁修正了哪些BUG？
&lt;div class=&quot;green&quot;&gt;修正了1.2补丁对比成就时会导致成就出问题的BUG。&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;When the patch will be live?
&lt;div class=&quot;green&quot;&gt;Patch will be released on January 5th for all territories.&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;补丁啥时候上线？
&lt;div class=&quot;green&quot;&gt;1月5号……&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;Did it affect all the players?
&lt;div class=&quot;green&quot;&gt;All players using the Compare Profile feature upon 1.2 release could get affected. But if you did not use it, then your achievements are safe. Of course, this issue is not happening anymore with 1.2.1 patch.&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;对所有玩家都有影响？
&lt;div class=&quot;green&quot;&gt;影响所有在1.2补丁后使用过成就对比功能的玩家，如果你升1.2后没用过该功能则没有影响。&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;How can I check out if it has affected my account?
&lt;div class=&quot;green&quot;&gt;Go to the Achievements menu and check if previously unlocked achievement are now locked again. It worked the other way too, if you have compared with a further advanced player.&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;如何检查是否被影响过？
&lt;div class=&quot;green&quot;&gt;进成就系统看下以前完成过的成就是否都还在，或者你记得你曾经在1.2后和别的玩家对比过成就。&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;After the patch release, will I get back all my lost achievements?
&lt;div class=&quot;green&quot;&gt;All achievements can be retrieved again but not automatically. Some of them will come back very easily, like XP and Dynasty Level related ones since it will update once you gain level in each area. Unfortunately, other achievements rely on user progress and require to play a bit to get them back. None achievement are lost forever.&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;打完补丁后消失的成就会回来么？
&lt;div class=&quot;green&quot;&gt;会，但是不是自动的回来，有些很容易，像王国经验和王国等级很容易升回来。但是其它的一些多步骤或者数量要求的就……不会有啥成就是永久消失的……&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;Can I get rewards for the achievements twice?
&lt;div class=&quot;green&quot;&gt;No, achievements unlocked after being lost through Profile Compare will not award the Dynasty Seals again.&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;会再次获得成就奖励么？
&lt;div class=&quot;green&quot;&gt;不行……因对比成就消失的成就弄回来后不会再加一次奖励。&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;</description>
	</item>
	<item>
		<title>H6圣诞地图</title>
		<link>http://www.heroworld.net/news.php?id=1199</link>
		<guid>http://www.heroworld.net/news.php?id=1199</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=358191</comments> 
		<category>h6</category>
		<pubDate>Thu, 22 Dec 2011 23:16:58 GMT</pubDate>
		<description>&lt;p&gt;来源：&lt;a href=&quot;http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-35806&amp;amp;ct=tcm:6-231-32&quot;&gt;http://might-and-magic.ubi.com/heroes-6/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;地图下载：&lt;a href=&quot;http://static2.cdn.ubi.com/gamesites/mightandmagic/heroes6/download/Christmas_Treasure_Hunt.rar&quot;&gt;Christmas_Treasure_Hunt.rar&lt;/a&gt;&lt;/p&gt;
&lt;p class=&quot;quote&quot;&gt;Centuries ago, the Angel Nava undertook a journey among the minor islands at the center of the Archipelago. Her quest has been chronicled on various Obelisks located all over the four main islands. Explore the land and collect all eight clues, and retrace Nava’s steps to find her final resting place. The first adventurer to collect the eight clues and find Nava’s resting place will win a special prize: Michael Statue! You have until December 31th 2011 11:59 PM CET. &lt;/p&gt;
&lt;p&gt;心情很囧，暂时就先不翻译了……&lt;/p&gt;</description>
	</item>
	<item>
		<title>真·1.2补丁上线</title>
		<link>http://www.heroworld.net/news.php?id=1198</link>
		<guid>http://www.heroworld.net/news.php?id=1198</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=358060</comments> 
		<category>h6</category>
		<pubDate>Mon, 19 Dec 2011 22:39:24 GMT</pubDate>
		<description>&lt;p&gt;&lt;a href=&quot;http://www.heroworld.net/screenshot/h6/20111220.jpg&quot; class=&quot;colorbox&quot; rel=&quot;colorbox&quot; title=&quot;英雄无敌6截图 - 20111220&quot;&gt;&lt;img src=&quot;http://www.heroworld.net/screenshot/h6/thumbs/20111220.jpg&quot; align=&quot;right&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;欧版下载地址：&lt;a href=&quot;http://static2.cdn.ubi.com/patches/HOMM6/hmm6_digital_1.2_efigs.exe&quot;&gt;efigs&lt;/a&gt;，212.3MB，&lt;a href=&quot;http://down.baiyou100.com/GameClient/Might_Magic_HeroesVI_Patch_v1.2_Digital_Normal3_CHN.exe&quot;&gt;国内版&lt;/a&gt;，224.08MB，游戏内版本号1.2.0。&lt;/p&gt;
&lt;!--
&lt;p&gt;之前百游放的1.2补丁的Data8.orc文件是168,502,522 字节，最终欧版的Data8.orc是164,560,523 字节，正常来说不同语种的Data文件应该也是一样的，区别在于主程序和一些附加文件，所以如果依这个推断那么之前那个1.2的确不是最终版本。 不过欧版的更新是2个orc文件，文件中的内容是配音文件，每个语种小的2M，大的5M，依中文版用的英文版的配音来看，应该是不需要这部分的……&lt;/p&gt;
--&gt;
&lt;p&gt;那啥，大陆版的补丁果然看起来和13号那个是一样的。打补丁时需要注意如下事项：&lt;/p&gt;
&lt;p&gt;打这个补丁前要先打1.1和1.1.1；&lt;/p&gt;
&lt;p&gt;之前用过字体补丁的（也就是游戏目录下有Data8.orc的）要先把Data8.orc移走，然后再打补丁，打完补丁，把Data8.orc重命名为Data9.orc再剪切回来，记住！千万不能用Data8.orc的字体补丁直接覆盖1.2补丁的Data8.orc，那样会多出一堆莫名其妙原本不该存在的BUG……&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://115.com/file/e7hd4h0w&quot;&gt;欧版1.2补丁的Data8文件下载（不小心用字体补丁覆盖的用）&lt;/a&gt;，&lt;a href=&quot;http://www.gamerhome.net/bbs/viewthread.php?tid=356432&quot;&gt;宋体字体补丁下载（需手工改名为Data9.orc）&lt;/a&gt;。&lt;/p&gt;
&lt;p class=&quot;acc&quot;&gt;一些后来补充的更新细节见&lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/4731021179&quot;&gt;官方论坛&lt;/a&gt;，以及Heroes Community整理中&lt;a href=&quot;http://heroescommunity.com/viewthread.php3?TID=36932&quot;&gt;1.2详细BUG细节&lt;/a&gt;。&lt;/p&gt;</description>
	</item>
	<item>
		<title>1.2补丁？</title>
		<link>http://www.heroworld.net/news.php?id=1197</link>
		<guid>http://www.heroworld.net/news.php?id=1197</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=357813</comments> 
		<category>h6</category>
		<pubDate>Tue, 13 Dec 2011 18:17:42 GMT</pubDate>
		<description>&lt;p&gt;今天百游放了&lt;a href=&quot;http://h6.baiyou100.com/1101001.asp?mlid=2713&quot;&gt;1.2补丁&lt;/a&gt;，大约有224M左右，不过奇怪的是欧版的补丁至今没有上线。&lt;/p&gt;
&lt;p&gt;由于UBI的官方论坛维护登陆不了，所以等了几小时后才去问，目前得到的回答说是补丁还没获得通过许可，而且按之前的说法，这个补丁的预估大约是要到20号左右才会放出的……&lt;/p&gt;
&lt;p&gt;所以这个很可能是某个环节又有人乌龙了，也就是说这个可能是用来测试的补丁……&lt;/p&gt;
&lt;p class=&quot;acc&quot;&gt;编辑1：已确认这补丁的确不是最终版本，百游也已经从主页删除了链接……&lt;/p&gt;
&lt;p class=&quot;acc&quot;&gt;编辑2：正式的补丁将于&lt;a href=&quot;http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-35381&amp;amp;ct=tcm:6-231-32&quot;&gt;20号&lt;/a&gt;上线&lt;/p&gt;</description>
	</item>
	<item>
		<title>1.2补丁更新内容</title>
		<link>http://www.heroworld.net/news.php?id=1196</link>
		<guid>http://www.heroworld.net/news.php?id=1196</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=357308</comments> 
		<category>h6</category>
		<pubDate>Fri, 02 Dec 2011 06:14:50 GMT</pubDate>
		<description>&lt;p&gt;来源：&lt;a href=&quot;http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-34406&amp;amp;ct=tcm:6-231-32&quot;&gt;http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-34406&amp;amp;ct=tcm:6-231-32&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;这个是昨天的更新，不过最近电脑又抽筋，昨天没法更新上……补丁的上线日期上UBI只能保证在2012年前……&lt;/p&gt;
&lt;p&gt;这份内容和一个多月前私密论坛公布的几乎没区别，真不明白为啥要拖这么久……&lt;/p&gt;
&lt;p&gt;内容如下，不过事实上这个不全，至少在之前的讨论里，比如这个补丁取消了技能伤害的2倍上限……&lt;/p&gt;
&lt;p&gt;另外Gamespot的评分终于出了，8分，和目前的玩家评分一样……&lt;/p&gt;
&lt;h2&gt;AI改进 - AI improvements&lt;/h2&gt;
&lt;h3&gt;遭遇战AI - Skirmish AI&lt;/h3&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Tries to defend all owned town (previously the AI focused on its starting town)&lt;/li&gt;
&lt;li&gt;AI会尝试防守所有它拥有的城镇（以前只注重于初始主城）；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Previously if a stronger then the AI`s threatened a town, the AI herlet that town undefended. Now the AI calculates all of its nearby hero`s army and creature growth and defends the town if it finds it possible&lt;/li&gt;
&lt;li&gt;以前当有一个比较强大的英雄威胁AI城镇，AI会直接弃城。现在AI会计算所有附近英雄的兵力和兵种产量，然后演算是否有胜算；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Always defends the last owned town if it can causes reasonable losses the attacker hero&lt;/li&gt;
&lt;li&gt;如果可以对攻城的英雄可以造成一定的伤亡，一定会坚守最后一个城镇；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version&lt;/li&gt;
&lt;li&gt;AI回合速度大幅度加快，大约是上一版本的2-3倍快；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Further improvement of cooperation among primary and secondary heroes&lt;/li&gt;
&lt;li&gt;主英雄和副英雄之间的协作增强；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Improved exploration and target priority&lt;/li&gt;
&lt;li&gt;优化大地图扩展和访问目标优先级；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI`s can reach it and calculates if it is worth to chase it.&lt;/li&gt;
&lt;li&gt;当AI攻击一个目标英雄时，会预估攻击到时目标的兵力增幅，计算是否值得追击目标；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Further improvement of Town portal usage&lt;/li&gt;
&lt;li&gt;优化城镇时空门的使用；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;In case of an FFA the AI tries to attack and capture towns from a weaker player&lt;/li&gt;
&lt;li&gt;在混战模式下AI会尝试攻击一方比较弱的玩家；&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;一些比较严重的BUG修正：&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Sometimes the AI attacked a much stronger than itself&lt;/li&gt;
&lt;li&gt;有时候AI会攻击比它强大多的目标；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Sometimes without reason the AI split its army into 2 and lost against a stronger hero&lt;/li&gt;
&lt;li&gt;有时候AI会无缘无故的分兵导致对上强力英雄时失败；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)&lt;/li&gt;
&lt;li&gt;有时候AI会不计算城镇时空门的移动力消耗，在使用之前消耗了过多的移动力，导致城镇失守；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;The AI ignored some neutral buildings&lt;/li&gt;
&lt;li&gt;AI无视某些野外设施；&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Several bug fixes (Week of Plague, Dynasty weapons, unit abilities, scripts, localization)&lt;/li&gt;
&lt;li&gt;一堆BUG修正（250+）……；比如瘟疫周、国器、生物能力、脚本、文本……&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;战斗AI - Combat AI&lt;/h3&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;General target choice improvement for the units&lt;/li&gt;
&lt;li&gt;兵种的攻击目标选择优化；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Improved ability usage&lt;/li&gt;
&lt;li&gt;优化技能的使用；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Improved racial ability usage&lt;/li&gt;
&lt;li&gt;优化种族技能的使用；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Improved ability selection and different builds for Magic/Might, Tears/Blood heroes&lt;/li&gt;
&lt;li&gt;优化技能选择，血/泪和魔/武英雄各种有不同；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Improved creature ability usage&lt;/li&gt;
&lt;li&gt;优化兵种的技能使用&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;游戏性改进 - Gameplay improvements&lt;/h3&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;The unit setup after using the Tactics ability is remembered from battle to battle&lt;/li&gt;
&lt;li&gt;战术布阵方案会保留；&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Intel集显支持 - Intel support&lt;/h3&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Fog calculation&lt;/li&gt;
&lt;li&gt;战争迷雾计算；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Variance shadow mapping vs. hardware shadow mapping&lt;/li&gt;
&lt;li&gt;变化阴影映射和硬件阴影映射；&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;平衡改动 - Balance changes&lt;/h2&gt;
&lt;h3&gt;种族技能修改 - Racial Ability changes&lt;/h3&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Rage II-IV gives +10 Might Attack instead of +15&lt;/li&gt;
&lt;li&gt;2-4级『血怒』的增加的物理攻击从+15减少为+10；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Rage points generated by attacks reduced t16(friendly)/8(enemy) (from 20/10)&lt;/li&gt;
&lt;li&gt;『血怒』的种族技能充能点增加方案从原来的20/10减少到16/8（敌/友）；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Guardian Angel: Good moral gives 70 racial points (instead of 100)&lt;/li&gt;
&lt;li&gt;士气时『守护天使』增加的种族技能充能点从100减少到70点；&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;技能数值平衡和改动 - Ability stat balance and changes&lt;/h3&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Retribution aura cooldown increased to 5 instead of 3&lt;/li&gt;
&lt;li&gt;『惩戒光环』的冷却回合数从3回合增加到5回合；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;RRetribution Aura damage limit reduced to 30% (from 100%)&lt;/li&gt;
&lt;li&gt;『惩戒光环』的伤害上限从100%削到30%；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Haste initiative bonus increased to 12 (from 10)&lt;/li&gt;
&lt;li&gt;『加速』的主动性加成从10点增加到12点；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Slow initiative reduction increased to 12 (from 10)&lt;/li&gt;
&lt;li&gt;『迟缓』的主动性减少从10点增加到12点；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Mass Haste initiative bonus increased to 6 (from 5)&lt;/li&gt;
&lt;li&gt;『群体加速』的主动性加成从5点增加到6点；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Mass Slow initiative reduction increased to 6 (from 5)&lt;/li&gt;
&lt;li&gt;『群体迟缓』的主动性减少从5点增加到6点；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Father Sky damage increased to 380 (from 353)&lt;/li&gt;
&lt;li&gt;『天父之怒』的伤害从353（267/307/353）增加到380；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Idol of Air damage increased to 276/318/366 (from 240/277/319)&lt;/li&gt;
&lt;li&gt;『风暴之灵』的伤害从240/277/319增强到276/318/366；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)&lt;/li&gt;
&lt;li&gt;『殉难者』的物理防御生命值加成分别从+21.6/24.9/28.6%和+13/15/17%削弱到+10.8/12.4/14.3%；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Hour of Judgement bonus damage increased to 31% (from 21%)&lt;/li&gt;
&lt;li&gt;『审判时刻』的伤害加成从21%（16/18/21%）增加到31%；&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;兵种属性改动 - Creature Changes&lt;/h3&gt;
&lt;ul&gt;
&lt;li class=&quot;green&quot;&gt;Hell Hound Might Defense increased to 5 (from 4)&lt;/li&gt;
&lt;li&gt;犬魔物理防御从4点增加到5点；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Cerberus Might Defense increased to 6 (from 4) &lt;/li&gt;
&lt;li&gt;犬魔升级形态物理防御从4点增加到6点；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Kirin and Sacred Kirin movement reduced to 6 (from 7)&lt;/li&gt;
&lt;li&gt;麒麟的移动力从7点减到6点；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Kirin Magic Defense increased to 33 (from 32)&lt;/li&gt;
&lt;li&gt;麒麟的魔法防御从32点增加到33点；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Sacred Kirin Might Defense reduced to 31 (from 33)&lt;/li&gt;
&lt;li&gt;圣麒麟的物理防御从33点减至31点；&lt;/li&gt;
&lt;li class=&quot;green&quot;&gt;Sacred Kirin Magic Defense reduced to 33 (from 35)&lt;/li&gt;
&lt;li&gt;圣麒麟的魔法防御从35点减至33点；&lt;/li&gt;
&lt;/ul&gt;</description>
	</item>
	<item>
		<title>第二次中俄论坛H3对抗赛</title>
		<link>http://www.heroworld.net/news.php?id=1195</link>
		<guid>http://www.heroworld.net/news.php?id=1195</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=356080</comments> 
		<category>h3</category>
		<pubDate>Tue, 08 Nov 2011 18:51:55 GMT</pubDate>
		<description>&lt;p&gt;事隔两年之后，游戏人的家论坛和俄国英雄世界论坛再次举行对抗赛。&lt;/p&gt;

&lt;p&gt;将举行8场随机图比赛，和4场DW固定图的友谊赛。&lt;/p&gt;

&lt;p&gt;目前已经进行了5场随机图比赛，中方4:1领先。两场DW友谊赛双方战成1:1。&lt;/p&gt;

&lt;p&gt;敬请关注论坛&lt;a href=http://www.gamerhome.net/bbs/viewthread.php?tid=352357&gt;汇总贴&lt;/a&gt;&lt;/p&gt;

</description>
	</item>
	<item>
		<title>Ubisoft Game Launcher更新后无法进入游戏解决方案</title>
		<link>http://www.heroworld.net/news.php?id=1194</link>
		<guid>http://www.heroworld.net/news.php?id=1194</guid>
		<comments>http://www.gamerhome.net/bbs/forum.php?mod=viewthread&amp;tid=355761</comments> 
		<category>h6</category>
		<pubDate>Wed, 02 Nov 2011 12:17:45 GMT</pubDate>
		<description>&lt;p&gt;昨天Uplay更新，国内版H6全片倒下，百游和UBI估计已经被诅咒至菊花残了……&lt;/p&gt;
&lt;p&gt;不过今天终于是给出解决方案，下载这东西安装：&lt;a href=&quot;http://115.com/file/aqo3a5fk&quot;&gt;http://115.com/file/aqo3a5fk&lt;/a&gt;，可以直接安装，不用卸载了再安装。&lt;/p&gt;
&lt;p class=&quot;acc&quot;&gt;编辑附注：这会官方已经自动推送更新到最新版本……&lt;/p&gt;
&lt;p&gt;这东西是官方提供，可以放心使用……明天百游应该就会放出……这会大约人全下班了，所以这里先跑一步了……&lt;/p&gt;
&lt;p&gt;附赠今天更新的开场动作分解制作视频……&lt;/p&gt;

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