奇迹时代4
弗朗特之门
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Heroic Corner的10问~

EvilP 更新于 2011-04-20 03:30

来源:http://forums.ag.ru/

  • 是否有一些已知但是不可以在游戏中玩到的种族,在游戏剧情中涉及到。
    是的!
  • 亚莎之泪(ToA)的挖掘方式是否还一样?会不会有像H1、H2和H4那样挖掘出来的宝物(也就是不止可以挖圣杯)?
    有点不太一样,这一代你需要先收集一件宝物的碎片(细节还在完成中)。还有一些其他方得得到ToA,比如击败BOSS或者任务奖励。和以前一样你可以把ToA带会城里建造强大的奇迹建筑。鉴于ToA是仅有的可以挖掘的宝物,游戏中还有其它一些强力的非一般宝物,细节以后会谈到。
  • 鉴于英雄的技能现在是全部自由选择,英雄的主属性(以前的四围,现在的八围)在升级时还是随机增长?
    基本上是设定好,每个属性都有一定的比例,如果某项属性低于这比例,那么在升级时会增加。
  • 转换城镇类型会基本上是最优选择么?保持原有的城镇类型对玩家有特别的奖励么?如果你想把你的种族战术发挥到极致,那么转换吧,反之如果你想玩点意外的战术则保持不变。
    取决于玩家,有些不同城镇之间的兵种组合是很赞的。
  • 冒险地图会出现中立兵种的招募建筑么?这代里中立兵种的角色有多重要?
    没有中立兵种招募建筑,不过有些可以用魔法召唤。
  • 有不同的魔法和能力影响彼此?
    当然有一些能力一起用时有更有效,也有削弱敌方的能力的能力。你可以找到很多的能力组合来养成你的英雄。比如:很多水属性的魔法有个“浸湿”效果,电属性伤害对被浸湿的目标伤害+20%。
  • 城镇建设是否像H5一样每族各有很多不同?还有城镇等级概念么?
    相对H5来说,H6的城建筑系统各族很相似。城镇等级还是有的,不过不同的是,你要先把城镇中心(议会国会什么的)等级提升后才能建设相应等级的其它建筑。你无法在村镇议事堂时代建造冠军兵种,你需要先建设都市议会。
  • 还有XX周么?有啥改进喵?
    有的,不过这回不是完全随机,而是排好顺序的,比如节日周总是在一年中的同一时间,因此你能安排好你的策略。只有类似瘟疫周这类非正常的兵种周才是随机的,有可能替代任意一个兵种周。另外,游戏开始的排序起点周是随机的。
  • 能介绍一些比较熟悉的可访问冒险建筑,以及一些新的建筑么?
    好吧,比如竞技场:你依然可以在这里增加攻击或者防御,不过你得先击败一支军队,不过战斗损失不是真损,战后会恢复。七龙神祠替换了西莱纳古树/智慧树,这个建筑可以花费资源提升你的英雄等级一次。还有很多的“战斗场”,比如由亡灵生物控制的金字塔,火葬场/黑暗天幕也会归来。至于新的,有像Hellforge可以增加本周内的物理攻击和魔法攻击,地母神祠增加兵种下场战斗10%的生命值。
  • 能把H6的剧情和其它一些小说什么的对比下么?
    剧本作者在一些家庭悲剧小说中获得了不少灵感,比如冰火和邪恶王妃/宫廷恩仇记/Les Rois maudits(写宫闱内幕的,作者法国作家德吕翁),电视的话有罗马和都铎王朝。
安戴德耐特 回复于 2011-04-21 22:21:
但是必须把访问建筑和宝物加的属性都刨除再来套这个比例才好。不然带宝物还有什么意义...
晓雾星河 回复于 2011-04-21 22:19:
如果英雄的指数是少什么加什么,我觉得少了惊喜性,变得都不得一样了
xynsy123 回复于 2011-04-21 22:02:

 
 升级加点我感觉是这样,比如力量英雄规定为 A-35%,D-35%,MAGICA-15%,MAGICD-15%,如果某项数值低于规定的比例,升级时候就会加这个数值~
安戴德耐特 回复于 2011-04-21 21:14:
应该是自动补充吧。比如说圣堂英雄一次升级加1攻击2防御,如果你在野外访问了+1攻击的建筑,那么下次升 ...
Jaina 发表于 2011-4-21 21:11

 
 这样才更糟糕吧...
Jaina 回复于 2011-04-21 21:12:
没有前置建筑,那就成了高级兵的天下了
yxwd5 发表于 2011-4-21 10:12

 
 问题是高级兵建筑和高级兵都很贵啊……
Jaina 回复于 2011-04-21 21:11:
对第三条我持怀疑态度
 基本上,一定比例,如果少升级时再给你加上——————这都什么跟什么啊
 加入圣堂 ...
一个普通人 发表于 2011-4-20 17:49

 
 应该是自动补充吧。比如说圣堂英雄一次升级加1攻击2防御,如果你在野外访问了+1攻击的建筑,那么下次升级就是+3防御……
一个普通人 回复于 2011-04-21 18:37:
无所谓了,无伤大雅。
邪翼 回复于 2011-04-21 18:31:
回复 邪翼
 
 
  这个设定很好,我喜欢。
 之前看界面截图是,只想到基础兵可以直接招。(因为征兵窗口 ...
一个普通人 发表于 2011-4-21 17:49

 
 我是说可以直接建,不是说直接有core兵种建筑。。。
一个普通人 回复于 2011-04-21 17:49:
回复 18# [i]邪翼[/i]
 
 
  这个设定很好,我喜欢。
 之前看界面截图是,只想到基础兵可以直接招。(因为征兵窗口只有3个核心,但因为证据不足没太在意)
 没想到这么开放,呵呵有意思了。
skass 回复于 2011-04-21 17:18:
安戴德耐特 回复于 2011-04-21 16:32:
嗯,进一步减少探索的损失~难得的对战单机双赢的改动。
richardhjc 回复于 2011-04-21 12:58:
竞技场要虚拟战斗?好。
安戴德耐特 回复于 2011-04-21 11:10:
龙血结晶不会是那么容易搞的~
yxwd5 回复于 2011-04-21 10:12:
没有前置建筑,那就成了高级兵的天下了
安戴德耐特 回复于 2011-04-21 09:41:
访谈不都说了普通和专家AI不作弊~
红润的正义 回复于 2011-04-21 01:00:
..............那怎么和AI打啊.......电脑从来都是超级作弊的说
邪翼 回复于 2011-04-21 00:53:
但是本代议会国会无前提建筑了啊。。
 除了等级限制,兵种线完全无提前
 市政线和城防线也只有前一级需求
 
 比起5代自由N倍。。
 比起3代,论终极兵种的建设前提量也是少了N多。。
 
 CORE兵种任意城镇开始就能建。。
 ELITE也只要升级一级市政,也就是你有资源D2就能开始建了。
 
 任意一个基础城镇只要资源够都可以在W1起国会+大城+冠军兵。。。
 议事厅,议会,国会
 冠军兵种建筑。。
 基础、高级、超级城防
 刚好七天。 = =
pingmianjihe 回复于 2011-04-21 00:38:
城镇建筑要先建议会。。。死板了,越来越无趣了。。。
skass 回复于 2011-04-20 23:19:
强烈要求中立兵种招募建筑
 
 另外XX周不是随机就不好玩了啊,能不能选择可以随机啊
aghar 发表于 2011-4-20 23:16

 
 
  不能。话说你可以期待瘟疫周随机而来哈哈哈哈
aghar 回复于 2011-04-20 23:16:
强烈要求中立兵种招募建筑
 
 另外XX周不是随机就不好玩了啊,能不能选择可以随机啊
crz026 回复于 2011-04-20 20:14:
*
  剧本作者在一些家庭悲剧小说中获得了不少灵感,比如冰火和邪恶王妃/宫廷恩仇记/Les Rois maudits(写宫闱内幕的,作者法国作家德吕翁),电视的话有罗马和都铎王朝。
 
 你看着,到时候狗血的剧情一堆一堆的出来
安戴德耐特 回复于 2011-04-20 18:14:
回复 10# [i]xuliyao[/i]
 
 
  H3的战役英雄而已~就是这样了,当然单机可以编辑器改图拿他们爽爽
 那个一定比例应该还是和H2H3一样升级时随机升,但是刨掉宝物访问建筑等额外附加值得基础数据会保持一个大概的比例吧~
一个普通人 回复于 2011-04-20 17:49:
对第三条我持怀疑态度
 基本上,一定比例,如果少升级时再给你加上——————这都什么跟什么啊
 加入圣堂英雄攻防比例是1比2的话,起始是1攻击2防御,那我访问个加属性建筑是不是就破坏平衡了,下一级是不是要给我补上,这么有缺陷的设定怎么会有,要我说还不如每一级都固定属性算了,别随机了,刚才去3dm看见也有人对这条产生疑问。
 
 大概为了凑个整,随便给点料吧
xynsy123 回复于 2011-04-20 17:08:
10问不够看啊~
xuliyao 回复于 2011-04-20 16:02:
格鲁德肯强在可以自己把随便哪个族的指定类型兵升级成狙击手和妖术师啊...他们根本不需要神马中立招募地只要 ...
安戴德耐特 发表于 2011-4-20 09:06

 
 
  这个设定太BT啦........ཡེཇདནཛིསོའཛསཉ྄ེུསམཀ༄
安戴德耐特 回复于 2011-04-20 09:06:
格鲁德肯强在可以自己把随便哪个族的指定类型兵升级成狙击手和妖术师啊...他们根本不需要神马中立招募地只要有大把的人城精灵城法师城就可以了~
晓雾星河 回复于 2011-04-20 09:04:
转换城镇类型是什么意思。像可以把圣堂转成据点这样?
wckking 回复于 2011-04-20 08:30:
中立生物不能招,那只能加入?好麻烦。。那就集不成群了,,
 那还会有格鲁德肯那种英雄吗?
安戴德耐特 回复于 2011-04-20 08:20:

 抢楼~前排占座慢慢看
 恩~访问建筑神马的和H4的有些像呀~
米兰的马甲 回复于 2011-04-20 07:59:
肉EE辛苦了
邪翼 回复于 2011-04-20 03:49:
1,2楼有什么实质性的不同?
darkprincehxh 发表于 2011-4-20 03:41

 翻译中,顶楼最后要编辑掉的。。
darkprincehxh 回复于 2011-04-20 03:41:
1,2楼有什么实质性的不同?
邪翼 回复于 2011-04-20 03:15:
  Will members of known factions, which are not playable, have some spotlight in the story?
 Yes. To say more would be spoiling the story, wouldn`t it?
 
   Will the Tear of Asha digging be essentially the same? Will there be any more ToA type artifacts, similar to H1, H2 (Ultimate artifact) and H4?
 The Tear of Asha mechanics are actually a bit different. This time you have to collect several pieces of an artifact to find the Tear (we're still working on the details).
 Another way to find the Tear of Asha is by defeating some of the Bosses, and also it can be awarded through quests.
 As usual you can bring the Tear to your town and build a monument that gives you a huge bonus and enhances your faction abilities.
 While the Tear is the only artifact that can be obtained that way, there are other powerful artifacts in the game that are not “generic” artifacts – but we`ll tell you more about those later.
 
   Are heroes' primary stats still given out randomly, considering that the skills are now being chosen by player?
 It is mostly pre-determined, but there is still a little randomness. There is a ratio among the stats and when the Hero levels up, if one of his stats is really behind this ratio, this stat will gain an increase.
 
   Will town conversion be an optimal solution most of the time or leaving an orginal town type will give some interesting benefits to the player?
 It depends on the player. There are some cool combos that can be obtained by mixing creatures from different factions. So either you want to exploit your faction`s strategy at its maximum potential, by converting all the cities, or you look for unexpected tactics by mixing creatures from different factions. It`s really up to you.
 
   Will the adventure map have any dwellings for neutral creatures? How big is the role of neutrals this time?
 There is no dwellings for the neutral creatures, but some of them can be summoned with abilities.
 
   Will different spells and abilities affect each other?
 There are of course abilities that are more effective when used together, and abilities that reduce the power of the enemy`s abilities, and so on. One cool thing in Heroes VI is you can really build different Heroes with different types of abilities. The player will be able to find his own combos that fit his play style.
 A concrete example: several Water spells cause a "Soak" debuff on the target creatures. Soaked creatures suffer 20% more damage from Lightning spells.
 
   Will the town building plan be unique to every faction like in H5? Are town levels still in the game?
 In H6 the town building plans are much more similar to each other compared to H5. We`re using an idea similar to the town levels: you have to upgrade your town to a certain Tier before you can build certain buildings. There are Tier 1 buildings, Tier 2 buildings, and so on. So you cannot build the Champion dwelling in a mere Village for instance, you need a Tier 3 town (City Hall).
 
   Are "weeks of" still in the game? Any improvements done to them?
 The week system is still in, but this time the weeks are not fully random, there`s a pre-determined calendar. For instance the Week of Festival always happens at the same time of the year. So you can adapt your strategy accordingly. The only weeks that are random are the “unusual creature production” weeks (like the Week of Plague) that can happen in place of any of the standard creature weeks.
 On the other hand, the week on which the game begins is random.
 
   Can you mention any well-known and loved buildings we'll be able to visit on the global map and describe some of the new ones?
 For instance, there`s the Arena - you still can get a bonus to your Attack or Defense by visiting it, but you have to fight an army first. But the fight is non-lethal, so creatures lost return to the hero`s army after the combat. The Shrine of the Seventh Dragon replaces Sylanna`s Ancient/Tree of Knowledge, it`s the building where you have to spend resources to gain a free level. And there are several kinds of “battle sites”, for instance the Pyramid haunted by Necropolis creatures. The Crematorium/Cover of Darkness is also back.
 For the new ones, there`s for instance the Hellforge that increases your Might and Magic powers until the end of the week, or the Mother Earth Shrine that gives 10% more Health to your creatures for the next combat…
 
   If you could compare the storyline of H6 to some other work of fiction, what would it be?
 The writers of Heroes VI took a lot of inspiration from the “family tragedies” like George R. R. Martin`s “A Song of Ice and Fire” or Maurice Druon`s “Les Rois Maudits” (The Cursed Kings, a famous French book series about Philip IV of France and his successors). TV shows like Rome or The Tudors were also a big inspiration.


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