奇迹时代4
弗朗特之门
Fanstratics
850487311

Public Closed Beta 1.2更新内容

EvilP 更新于 2011-07-19 23:28

英文官方论坛,补丁将会在本周内更新。

更改内容

  1. Access to the first Stronghold campaign map
  2. 增加据点战役第一关
  3. Changes in the main menu
  4. 主菜单修改
  5. Once they reach enough reputation points Avatars no longer need to go back to a town for selecting a reputation class. The hero window has changed: you can switch between reputation and creature information panels.
  6. 英雄进阶不再需要回到有酒馆的城镇进行,你可以直接在英雄属性窗口进行。
  7. Icons of abilities in the ability tree now reflect their reputation
  8. 能力树上的技能图标修改,以更明确的表示所属的声誉系。
  9. Numerous bug fixes
  10. 各种BUG修复

平衡修正

全局修改

  • In multiplayer games Reputation points gained are multiplied by the experience modifier
  • 多人地图里,声誉系统将使用和经验加速一样的倍数获得。
  • Pursuing a fleeing creature will give 8 blood points instead of 5
  • 追杀一队逃跑的野兵将会获得8点血系,而不再是5点。
  • First reputation level requires 250 tears or blood points
  • 声誉第一级需要的点数降到250点,原本是500点。
  • Several week effects have been reduced (almost all effects will be reduced later)
  • 一些特殊周的效果将会被削弱(几乎的特殊周效果都会随后被削弱)。

英雄能力平衡和修正

  • Tooltips with exact values added for the abilities
  • 添加(修正)能力悬浮提示中的额外值。
  • Several scaling problems have been fixed
  • 一些比例问题将被修复。
  • Several ability bug have been fixed
  • 一些能力的BUG将会被修复
  • Necromancy healing power reduced by 45%
  • 役亡术的治疗效果削弱45%。
  • Gating summoning power reduced by 45%
  • 地狱异界门的召唤效果削弱45%。(……)

英雄初始能力(物技)平衡

  • Handler gives +1 core creature production (instead of +2)
  • 指引者的核心级产量加成从+2改为+1。
  • Kennel Master gives +3 Hell Hound growth (instead of +6)
  • 犬魔导师的产量加成从+6改为+3。
  • Lord of the Vacant gives +2 Lich growth (instead of +3)
  • 空白之主的产量加成从+3改为+2。
  • Sister Master gives +3 Sister growth (instead of +6)
  • 修女导师的产量加成从+6改为+3。
  • Shaman Master gives +2 Dreamwalker growth (instead of +3)
  • 旅梦巫导师的产量加成从+3改为+2。
  • Devotee of the Spring gives +2 Spring Spirit growth (instead of +3)
  • 涧灵皈依者的产量加成从+3改为+2。

兵种数值修改

  • Core Creature growth in adventure map dwellings are decreased
  • 大地图核心级兵种建筑的产量加成减少。
  • Shark Guard growth decreased by 3
  • 鲛卫减少3。
  • Coral Priestess growth decreased by 3
  • 珊瑚巫女减少3。
  • Kappa growth decreased by 3
  • 河童减少3。
  • Skeleton growth decreased by 3
  • 骷髅兵减少3。
  • Ghoul growth decreased by 2
  • 食尸鬼减少2。
  • Ghost growth decreased by 3
  • 幽魂减少3。
  • Maniac growth decreased by 3
  • 疯魔减少3。
  • Hell Hound growth decreased by 2
  • 犬魔减少2。
  • Succubuss growth decreased by 2
  • 艳魔减少2。
  • Mauler growth decreased by 2
  • 重击兵减少2。
  • Goblin growth decreased by 4
  • 地精减少4。
  • Harpy growth decreased by 2
  • 鸢女减少2。
  • Sentinel growth decreased by 3
  • 哨卫减少3。
  • Crossbowman growth decreased by 2
  • 劲弩手减少2。
  • Sister growth decreased by 3
  • 女祭司减少3。
  • All elite creature basic and upgrade growth changes
  • 所有精英级生物的基础产量和升级建筑产量修改。
  • Deep Naga basic growth increased to 3, upgrade gives +1 growth (previously +2)
  • 剑师从2+2改为3+1。
  • Vampire Knight basic growth reduced to 4, upgrade gives +3 growth (previously +2)
  • 吸血鬼从5+2改为4+3。
  • Tormentor basic growth increased to 3, upgrade gives +1 growth (previously +2)
  • 刑魔从2+2改为3+1。
  • Juggernaut basic growth increased to 3, upgrade gives +1 growth (previously +2)
  • 悍魔从2+2改为3+1。
  • Centaur basic growth increased to 3, upgrade gives +1 growth (previously +2)
  • 半人马从4+2改为3+1。
  • Griffin basic growth increased to 3, upgrade gives +1 growth (previously +2)
  • 狮鹫从2+2改为3+1。
  • 冠军级兵种数值修改。
  • 麒麟平均伤害从44增加至55,生命值从235增加至255。
  • 圣麒麟平均伤害从46.5增加至57,生命值从245增加至265。
  • 纺命蛛女(人形)平均伤害从40增加至49.5,生命值从260增加至280。
  • 织命蛛后(人形)平均伤害从44增加至53.5,生命值从275增加至300。
  • 纺命蛛女(蜘蛛)平均伤害从49增加至59.5,生命值从260增加至280。
  • 织命蛛后(蜘蛛)平均伤害从53增加至63.5,生命值从275增加至300。
  • 深渊邪魔平均伤害从43增加至52.5,生命值从250增加至270。
  • 深渊领主平均伤害从49增加至59.5,生命值从260增加至280。
  • 独眼巨人平均伤害从53.5增加至65,生命值从300增加至330。
  • 怒眼独眼平均伤害从53.5增加至65,生命值从320增加至350。
  • 炽天使平均伤害从40增加至51.5,生命值从280增加至300。
  • 昊天使平均伤害从43增加至54,生命值从300增加至325。
  • 凤凰平均伤害从49增加至59,生命值从200增加至220。
xd001122 回复于 2011-09-12 17:45:
好呀,等到了
ijlmjk 回复于 2011-07-20 20:07:
LZ管理员吧,发帖数为0,真牛
荒野狂狼 回复于 2011-07-20 19:41:
那个祭坛现在就很有用的说,大规模交战和人火拼他残掉你不过少了个把核心(死那么多一般复活不齐,没那么多money,冠军和精英优先,一般食尸鬼都会被牺牲),只是用来补mf损失太小看它了
tttqq 回复于 2011-07-20 18:04:
亡灵怎么削弱还是很强,前期加满核心兵种的HP就行了,削45%30点治疗总有吧。还是把种族技能改成封测的复活1/3这样用起来就谨慎多了,这样墓园的特殊建筑也有用场了(买尸体不能总是空的吧)。
邪翼 回复于 2011-07-20 16:41:
可以。。更新又不检查KEY的。。。
 不过没更过1.1.30440的游侠硬盘版可能会更不了。。
深海居士 回复于 2011-07-20 16:36:
嗯,那啥,无KEY党能更新不?
邪翼 回复于 2011-07-20 16:29:
Hello Heroes! The beta is unavailable right now as the patch has been launched.
 We forecast the maintenance to be lasting up to 24 hours, but we are working on keeping it shorter. We will keep you informed about it.
 
 Thank you for your patience and understanding.

 
 24小时内更。。
takhis 回复于 2011-07-20 15:29:
回复 19# [i]wokunnima[/i]
 我只是奇怪这群人怎么会想到削弱异界门。虽然深渊在这次的改动中也相对削弱了,血和伤害提升的都最少。但异界门这个可有可无的玩意也削…或者黑洞的都是好人,暗地帮咱们地狱粉的。一群国外玩家闹着要削弱地狱,黑洞就改改异界门糊弄他们?
wokunnima 回复于 2011-07-20 13:40:
回复 17# [i]takhis[/i]
 
 
  因为恶魔族本身就是JVC老爷看不上的种族,这些JVC的愚民就跟着老爷的思想不断削弱
 
 不得不说,幸亏3DO倒闭了 NWC解散了,不然以后很有可能看不到恶魔了
takhis 回复于 2011-07-20 13:16:

 精英的产量调整是朝三暮四的意思么,真有才…这样以后副城的建筑可以延缓升级了
takhis 回复于 2011-07-20 13:13:
对异界门的削弱无法理解,这么个最废的种族技还要削?
xynsy123 回复于 2011-07-20 11:51:
多多修复BUG吧,其他的咱就看看。
邪翼 回复于 2011-07-20 10:59:
核心兵削弱,冠军加强……
 
 但是为什么我无法自动更新……更新不了啊,检查更新时直接认为我不需要更新。 ...
冰雷魔导师 发表于 2011-7-20 09:57

 
 
  看帖居然不看第一行。。。。
lancky 回复于 2011-07-20 10:10:
更新还没开始吧
冰雷魔导师 回复于 2011-07-20 09:57:
核心兵削弱,冠军加强……
 
 但是为什么我无法自动更新……更新不了啊,检查更新时直接认为我不需要更新。。
chenxh123 回复于 2011-07-20 09:38:
本以为能提高召唤效果......
wokunnima 回复于 2011-07-20 09:07:
地狱异界门的召唤效果削弱45%。
 
 改版之后的深渊是270的血量。
 
 哇塞!好高科技啊!竟然可以让我召唤出一只148.5生命的深渊!这样我学土系回春到了大后期都有用就有用了呢~
 
 或者说当你学会了4级的传送门之后,砍掉45%,这样你实际只有2级召唤门的效果。多出了5%可以随机多个一两只残血的恶魔。
 
 或者传送门出来的恶魔所有属性降低45%?。太赞了。
 
 ╮(╯▽╰)╭你做吧,正式版如果也让我“满意”的话我就此脱离恶魔转投SK姐姐。
希望创师 回复于 2011-07-20 08:44:
兵种产量在哪里能看到?
ranor78 回复于 2011-07-20 08:41:
好用的半人马产量从6减到了4。。。独眼的350血真不少.
wwooo 回复于 2011-07-20 02:11:

 这改动太大了,高级兵种的逆袭??
 野外建筑产量少了30~40%,以前家里某些兵的建筑一开始都可以不造,纯靠野外的……现在基本不行了……
heroes6 回复于 2011-07-20 01:04:
独眼 350的生命
heavenk 回复于 2011-07-20 00:53:
吐槽下,那个decreased by 2,应该是减少2个吧。
 decreased to 2才是减少为2。
 
 要是减少为2的话,核心兵种一周就产2个也太可怜了吧=。=
panzhida 回复于 2011-07-20 00:35:
期待哦 希望据点第一关好玩点哦
iceliu 回复于 2011-07-20 00:13:
Changes in the main menu
 主界面修改
 
 应该是主菜单修改吧,不然“主界面修改”又让我开始YY了
skass 回复于 2011-07-19 23:37:
话说黑洞抓不住要领吗?
 削弱招魂没意见,但是亡灵好混的原因根本上在于兵种优质啊,再来亡灵攒招魂点要比其他族容易。
 顺说,居然没人提圣堂的技能吗==,好歹提高下啊
邪翼 回复于 2011-07-19 23:32:
翻译中
 
 Hello Heroes,
 
 During this week we are planning to relese a patch. Below you can check out what improvements will be made by the M&M team:
 
 
 Updates
 
 • Access to the first Stronghold campaign map
 • Changes in the main menu
 • Once they reach enough reputation points Avatars no longer need to go back to a town for selecting a reputation class. The hero window has changed: you can switch between reputation and creature information panels.
 • Icons of abilities in the ability tree now reflect their reputation
 • Numerous bug fixes
 
 
 Balance changes
 
 
 General Changes:
 
 • In multiplayer games Reputation points gained are multiplied by the experience modifier
 • Pursuing a fleeing creature will give 8 blood points instead of 5
 • First reputation level requires 250 tears or blood points
 • Several week effects have been reduced (almost all effects will be reduced later)
 
 Ability stat balance and changes:
 
 • Tooltips with exact values added for the abilities
 • Several scaling problems have been fixed
 • Several ability bug have been fixed
 • Necromancy healing power reduced by 45%
 • Gating summoning power reduced by 45%
 
 Starting ability balance:
 
 • Handler gives +1 core creature production (instead of +2)
 • Kennel Master gives +3 Hell Hound growth (instead of +6)
 • Lord of the Vacant gives +2 Lich growth (instead of +3)
 • Sister Master gives +3 Sister growth (instead of +6)
 • Shaman Master gives +2 Dreamwalker growth (instead of +3)
 • Devotee of the Spring gives +2 Spring Spirit growth (instead of +3)
 
 Creature stat balance:
 
 • Core Creature growth in adventure map dwellings are decreased:
 
 o Shark Guard growth decreased by 3
 o Coral Priestess growth decreased by 3
 o Kappa growth decreased by 3
 o Skeleton growth decreased by 3
 o Ghoul growth decreased by 2
 o Ghost growth decreased by 3
 o Maniac growth decreased by 3
 o Hell Hound growth decreased by 2
 o Succubuss growth decreased by 2
 o Mauler growth decreased by 2
 o Goblin growth decreased by 4
 o Harpy growth decreased by 2
 o Sentinel growth decreased by 3
 o Crossbowman growth decreased by 2
 o Sister growth decreased by 3
 
 • All elite creature basic and upgrade growth changes:
 
 o Deep Naga basic growth increased to 3, upgrade gives +1 growth (previously +2)
 o Vampire Knight basic growth reduced to 4, upgrade gives +3 growth (previously +2)
 o Tormentor basic growth increased to 3, upgrade gives +1 growth (previously +2)
 o Juggernaut basic growth increased to 3, upgrade gives +1 growth (previously +2)
 o Centaur basic growth increased to 3, upgrade gives +1 growth (previously +2)
 o Griffin basic growth increased to 3, upgrade gives +1 growth (previously +2)
 
 • Kirin:
 
 o Average Damage increased to 55
 o Health increased to 255
 
 • Sacred Kirin:
 
 o Average Damage increased to 57
 o Health increased to 265
 
 • Fate Spinner Human form
 
 o Average Damage increased to 49.5
 o Health increased to 280
 
 • Fate Spinner Spider form
 
 o Average Damage increased to 59.5
 o Health increased to 280
 
 • Fate Weaver Human form
 
 o Average Damage increased to 53.5
 o Health increased to 300
 
 • Fate Weaver Spider form
 
 o Average Damage increased to 63.5
 o Health increased to 300
 
 • Pit Fiend
 
 o Average Damage increased to 52.5
 o Health increased to 270
 
 • Pit Lord
 
 o Average Damage increased to 59.5
 o Health increased to 280
 
 • Cyclops
 
 o Average Damage increased to 65
 o Health increased to 330
 
 • Enraged Cyclops
 
 o Average Damage increased to 65
 o Health increased to 350
 
 • Celestial
 
 o Average Damage increased to 51.5
 o Health increased to 300
 
 • Seraph
 
 o Average Damage increased to 54
 o Health increased to 325
 
 • Phoenix
 
 o Average Damage increased to 59
 o Health increased to 220
 
 Thank you for your very valuable feedback!


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